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Improve types for particle emitter deathZone and emitZone
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src/gameobjects/particles/typedefs/ParticleEmitterConfig.js

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src/gameobjects/particles/typedefs/RandomZoneSourceCallback.js

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* @callback Phaser.Types.GameObjects.Particles.RandomZoneSourceCallback
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} point - A point to modify.
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* @param {Phaser.Math.Vector2Like} point - A point to modify.
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*/

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