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Tile's flip/rotation is now only set by the flipX, flipY and rotation props
1 parent 5c08724 commit 5043422

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Lines changed: 3 additions & 4 deletions

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src/gameobjects/tilemap/parsers/parsetiledjson/ParseTileLayers.js

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -67,11 +67,10 @@ var ParseTileLayers = function (json, insertNull)
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var tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth,
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json.tileheight);
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// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
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// propeties into flipX, flipY and rotation
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tile.rotation = gidInfo.rotation;
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tile.flipped = gidInfo.flipped;
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tile.flippedHorizontal = gidInfo.flippedHorizontal;
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tile.flippedVertical = gidInfo.flippedVertical;
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tile.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
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tile.flipX = gidInfo.flipped;
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row.push(tile);
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}

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