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Fixed eslint errors on TextureTintPipeline.js
1 parent d087823 commit 504ba9e

1 file changed

Lines changed: 14 additions & 16 deletions

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src/renderer/webgl/pipelines/TextureTintPipeline.js

Lines changed: 14 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -431,12 +431,12 @@ var TextureTintPipeline = new Class({
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var csf = -scrollY;
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var pse = cse * cma + csf * cmc + cme;
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var psf = cse * cmb + csf * cmd + cmf;
434-
var pca = pma * cma + pmb * cmc;
435-
var pcb = pma * cmb + pmb * cmd;
436-
var pcc = pmc * cma + pmd * cmc;
437-
var pcd = pmc * cmb + pmd * cmd;
438-
var pce = pme * cma + pmf * cmc + pse;
439-
var pcf = pme * cmb + pmf * cmd + psf;
434+
pca = pma * cma + pmb * cmc;
435+
pcb = pma * cmb + pmb * cmd;
436+
pcc = pmc * cma + pmd * cmc;
437+
pcd = pmc * cmb + pmd * cmd;
438+
pce = pme * cma + pmf * cmc + pse;
439+
pcf = pme * cmb + pmf * cmd + psf;
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441441
cma = pca;
442442
cmb = pcb;
@@ -623,14 +623,14 @@ var TextureTintPipeline = new Class({
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var pmf = parentMatrix[5];
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var cse = -cameraScrollX;
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var csf = -cameraScrollY;
626-
var pse = cse * cma + csf * cmc + cme;
627-
var psf = cse * cmb + csf * cmd + cmf;
628-
var pca = pma * cma + pmb * cmc;
629-
var pcb = pma * cmb + pmb * cmd;
630-
var pcc = pmc * cma + pmd * cmc;
631-
var pcd = pmc * cmb + pmd * cmd;
632-
var pce = pme * cma + pmf * cmc + pse;
633-
var pcf = pme * cmb + pmf * cmd + psf;
626+
var pse = cse * a + csf * c + e;
627+
var psf = cse * b + csf * d + f;
628+
var pca = pma * a + pmb * c;
629+
var pcb = pma * b + pmb * d;
630+
var pcc = pmc * a + pmd * c;
631+
var pcd = pmc * b + pmd * d;
632+
var pce = pme * a + pmf * c + pse;
633+
var pcf = pme * b + pmf * d + psf;
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a = pca;
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b = pcb;
@@ -777,8 +777,6 @@ var TextureTintPipeline = new Class({
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var y = -sprite.displayOriginY + frame.y + ((frame.height) * (flipY ? 1.0 : 0.0));
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var xw = (roundPixels ? (x|0) : x) + width;
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var yh = (roundPixels ? (y|0) : y) + height;
780-
var translateX = sprite.x;
781-
var translateY = sprite.y;
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var scaleX = sprite.scaleX;
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var scaleY = sprite.scaleY;
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var rotation = sprite.rotation;

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