Commit 51163e6
committed
If you set
window.FORCE_WEBGL or window.FORCE_CANVAS in the window in which the Phaser game is loaded it will over-ride the renderer type setting in your game config, and force either WebGL or Canvas. This is handy for quickly testing the differences between renderers without having to do a new build each time.1 parent b83c8cf commit 51163e6
2 files changed
Lines changed: 14 additions & 0 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
51 | 51 | | |
52 | 52 | | |
53 | 53 | | |
| 54 | + | |
| 55 | + | |
54 | 56 | | |
55 | 57 | | |
56 | 58 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
567 | 567 | | |
568 | 568 | | |
569 | 569 | | |
| 570 | + | |
| 571 | + | |
| 572 | + | |
| 573 | + | |
| 574 | + | |
| 575 | + | |
| 576 | + | |
| 577 | + | |
| 578 | + | |
| 579 | + | |
| 580 | + | |
| 581 | + | |
570 | 582 | | |
571 | 583 | | |
572 | 584 | | |
| |||
0 commit comments