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The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix phaserjs#3314
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src/scene/SceneManager.js

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@@ -127,6 +127,7 @@ var SceneManager = new Class({
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* Internal first-time Scene boot handler.
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*
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* @method Phaser.Scenes.SceneManager#bootQueue
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* @private
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* @since 3.2.0
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*/
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bootQueue: function ()

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