@@ -41,7 +41,7 @@ var pathArray = [];
4141 *
4242 * @class FlatTintPipeline
4343 * @extends Phaser.Renderer.WebGL.WebGLPipeline
44- * @memberOf Phaser.Renderer.WebGL
44+ * @memberOf Phaser.Renderer.WebGL.Pipelines
4545 * @constructor
4646 * @since 3.0.0
4747 *
@@ -93,7 +93,7 @@ var FlatTintPipeline = new Class({
9393 /**
9494 * [description]
9595 *
96- * @name Phaser.Renderer.WebGL.FlatTintPipeline#vertexViewF32
96+ * @name Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#vertexViewF32
9797 * @type {Float32Array }
9898 * @since 3.0.0
9999 */
@@ -102,7 +102,7 @@ var FlatTintPipeline = new Class({
102102 /**
103103 * [description]
104104 *
105- * @name Phaser.Renderer.WebGL.FlatTintPipeline#vertexViewU32
105+ * @name Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#vertexViewU32
106106 * @type {Uint32Array }
107107 * @since 3.0.0
108108 */
@@ -111,7 +111,7 @@ var FlatTintPipeline = new Class({
111111 /**
112112 * [description]
113113 *
114- * @name Phaser.Renderer.WebGL.FlatTintPipeline#tempTriangle
114+ * @name Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#tempTriangle
115115 * @type {array }
116116 * @since 3.0.0
117117 */
@@ -125,7 +125,7 @@ var FlatTintPipeline = new Class({
125125 /**
126126 * [description]
127127 *
128- * @name Phaser.Renderer.WebGL.FlatTintPipeline#polygonCache
128+ * @name Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#polygonCache
129129 * @type {array }
130130 * @default []
131131 * @since 3.0.0
@@ -138,10 +138,10 @@ var FlatTintPipeline = new Class({
138138 /**
139139 * [description]
140140 *
141- * @method Phaser.Renderer.WebGL.FlatTintPipeline#onBind
141+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#onBind
142142 * @since 3.0.0
143143 *
144- * @return {Phaser.Renderer.WebGL.FlatTintPipeline } [description]
144+ * @return {Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline } [description]
145145 */
146146 onBind : function ( )
147147 {
@@ -154,14 +154,14 @@ var FlatTintPipeline = new Class({
154154 /**
155155 * [description]
156156 *
157- * @method Phaser.Renderer.WebGL.FlatTintPipeline#resize
157+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#resize
158158 * @since 3.0.0
159159 *
160160 * @param {number } width - [description]
161161 * @param {number } height - [description]
162162 * @param {number } resolution - [description]
163163 *
164- * @return {Phaser.Renderer.WebGL.FlatTintPipeline } [description]
164+ * @return {Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline } [description]
165165 */
166166 resize : function ( width , height , resolution )
167167 {
@@ -174,7 +174,7 @@ var FlatTintPipeline = new Class({
174174 /**
175175 * [description]
176176 *
177- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchFillRect
177+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchFillRect
178178 * @since 3.0.0
179179 *
180180 * @param {float } srcX - [description]
@@ -257,7 +257,7 @@ var FlatTintPipeline = new Class({
257257 /**
258258 * [description]
259259 *
260- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchFillTriangle
260+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchFillTriangle
261261 * @since 3.0.0
262262 *
263263 * @param {float } srcX - [description]
@@ -329,7 +329,7 @@ var FlatTintPipeline = new Class({
329329 /**
330330 * [description]
331331 *
332- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchStrokeTriangle
332+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchStrokeTriangle
333333 * @since 3.0.0
334334 *
335335 * @param {float } srcX - [description]
@@ -391,7 +391,7 @@ var FlatTintPipeline = new Class({
391391 /**
392392 * [description]
393393 *
394- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchFillPath
394+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchFillPath
395395 * @since 3.0.0
396396 *
397397 * @param {float } srcX - [description]
@@ -493,7 +493,7 @@ var FlatTintPipeline = new Class({
493493 /**
494494 * [description]
495495 *
496- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchStrokePath
496+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchStrokePath
497497 * @since 3.0.0
498498 *
499499 * @param {float } srcX - [description]
@@ -586,7 +586,7 @@ var FlatTintPipeline = new Class({
586586 /**
587587 * [description]
588588 *
589- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchLine
589+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchLine
590590 * @since 3.0.0
591591 *
592592 * @param {float } srcX - [description]
@@ -694,7 +694,7 @@ var FlatTintPipeline = new Class({
694694 /**
695695 * [description]
696696 *
697- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchGraphics
697+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchGraphics
698698 * @since 3.0.0
699699 *
700700 * @param {Phaser.GameObjects.Graphics } graphics - [description]
@@ -1126,7 +1126,7 @@ var FlatTintPipeline = new Class({
11261126 /**
11271127 * [description]
11281128 *
1129- * @method Phaser.Renderer.WebGL.FlatTintPipeline#drawStaticTilemapLayer
1129+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#drawStaticTilemapLayer
11301130 * @since 3.0.0
11311131 *
11321132 * @param {Phaser.Tilemaps.StaticTilemapLayer } tilemap - [description]
@@ -1139,7 +1139,7 @@ var FlatTintPipeline = new Class({
11391139 /**
11401140 * [description]
11411141 *
1142- * @method Phaser.Renderer.WebGL.FlatTintPipeline#drawEmitterManager
1142+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#drawEmitterManager
11431143 * @since 3.0.0
11441144 *
11451145 * @param {Phaser.GameObjects.Particles.ParticleEmitterManager } emitterManager - [description]
@@ -1152,7 +1152,7 @@ var FlatTintPipeline = new Class({
11521152 /**
11531153 * [description]
11541154 *
1155- * @method Phaser.Renderer.WebGL.FlatTintPipeline#drawBlitter
1155+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#drawBlitter
11561156 * @since 3.0.0
11571157 *
11581158 * @param {Phaser.GameObjects.Blitter } blitter - [description]
@@ -1165,7 +1165,7 @@ var FlatTintPipeline = new Class({
11651165 /**
11661166 * [description]
11671167 *
1168- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchSprite
1168+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchSprite
11691169 * @since 3.0.0
11701170 *
11711171 * @param {Phaser.GameObjects.Sprite } sprite - [description]
@@ -1178,7 +1178,7 @@ var FlatTintPipeline = new Class({
11781178 /**
11791179 * [description]
11801180 *
1181- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchMesh
1181+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchMesh
11821182 * @since 3.0.0
11831183 *
11841184 * @param {Phaser.GameObjects.Mesh } mesh - [description]
@@ -1191,7 +1191,7 @@ var FlatTintPipeline = new Class({
11911191 /**
11921192 * [description]
11931193 *
1194- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchBitmapText
1194+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchBitmapText
11951195 * @since 3.0.0
11961196 *
11971197 * @param {Phaser.GameObjects.BitmapText } bitmapText - [description]
@@ -1204,7 +1204,7 @@ var FlatTintPipeline = new Class({
12041204 /**
12051205 * [description]
12061206 *
1207- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchDynamicBitmapText
1207+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchDynamicBitmapText
12081208 * @since 3.0.0
12091209 *
12101210 * @param {Phaser.GameObjects.DynamicBitmapText } bitmapText - [description]
@@ -1217,7 +1217,7 @@ var FlatTintPipeline = new Class({
12171217 /**
12181218 * [description]
12191219 *
1220- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchText
1220+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchText
12211221 * @since 3.0.0
12221222 *
12231223 * @param {Phaser.GameObjects.Text } text - [description]
@@ -1230,7 +1230,7 @@ var FlatTintPipeline = new Class({
12301230 /**
12311231 * [description]
12321232 *
1233- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchDynamicTilemapLayer
1233+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchDynamicTilemapLayer
12341234 * @since 3.0.0
12351235 *
12361236 * @param {Phaser.Tilemaps.DynamicTilemapLayer } tilemapLayer - [description]
@@ -1243,7 +1243,7 @@ var FlatTintPipeline = new Class({
12431243 /**
12441244 * [description]
12451245 *
1246- * @method Phaser.Renderer.WebGL.FlatTintPipeline#batchTileSprite
1246+ * @method Phaser.Renderer.WebGL.Pipelines. FlatTintPipeline#batchTileSprite
12471247 * @since 3.0.0
12481248 *
12491249 * @param {Phaser.GameObjects.TileSprite } tileSprite - [description]
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