Skip to content

Commit 55965c7

Browse files
committed
jsdoc fixes
1 parent 5b4feed commit 55965c7

13 files changed

Lines changed: 96 additions & 96 deletions

File tree

src/cameras/2d/effects/Fade.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -348,7 +348,7 @@ var Fade = new Class({
348348
* @method Phaser.Cameras.Scene2D.Effects.Fade#postRenderWebGL
349349
* @since 3.5.0
350350
*
351-
* @param {Phaser.Renderer.WebGL.WebGLPipeline.FlatTintPipeline} pipeline - The WebGL Pipeline to render to.
351+
* @param {Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline} pipeline - The WebGL Pipeline to render to.
352352
* @param {function} getTintFunction - A function that will return the gl safe tint colors.
353353
*
354354
* @return {boolean} `true` if the effect drew to the renderer, otherwise `false`.

src/cameras/2d/effects/Flash.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -295,7 +295,7 @@ var Flash = new Class({
295295
* @method Phaser.Cameras.Scene2D.Effects.Flash#postRenderWebGL
296296
* @since 3.5.0
297297
*
298-
* @param {Phaser.Renderer.WebGL.WebGLPipeline.FlatTintPipeline} pipeline - The WebGL Pipeline to render to.
298+
* @param {Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline} pipeline - The WebGL Pipeline to render to.
299299
* @param {function} getTintFunction - A function that will return the gl safe tint colors.
300300
*
301301
* @return {boolean} `true` if the effect drew to the renderer, otherwise `false`.

src/gameobjects/text/static/Text.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -102,7 +102,7 @@ var Text = new Class({
102102
* [description]
103103
*
104104
* @name Phaser.GameObjects.Text#style
105-
* @type {Phaser.GameObjects.Components.TextStyle}
105+
* @type {Phaser.GameObjects.Text.TextStyle}
106106
* @since 3.0.0
107107
*/
108108
this.style = new TextStyle(this, style);

src/input/InputPlugin.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ var InputPlugin = new Class({
6262
* [description]
6363
*
6464
* @name Phaser.Input.InputPlugin#settings
65-
* @type {SettingsObject}
65+
* @type {Phaser.Scenes.Settings.Object}
6666
* @since 3.5.0
6767
*/
6868
this.settings = scene.sys.settings;

src/renderer/webgl/pipelines/BitmapMaskPipeline.js

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ var WebGLPipeline = require('../WebGLPipeline');
1616
*
1717
* @class BitmapMaskPipeline
1818
* @extends Phaser.Renderer.WebGL.WebGLPipeline
19-
* @memberOf Phaser.Renderer.WebGL
19+
* @memberOf Phaser.Renderer.WebGL.Pipelines
2020
* @constructor
2121
* @since 3.0.0
2222
*
@@ -60,7 +60,7 @@ var BitmapMaskPipeline = new Class({
6060
/**
6161
* [description]
6262
*
63-
* @name Phaser.Renderer.WebGL.BitmapMaskPipeline#vertexViewF32
63+
* @name Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#vertexViewF32
6464
* @type {Float32Array}
6565
* @since 3.0.0
6666
*/
@@ -69,7 +69,7 @@ var BitmapMaskPipeline = new Class({
6969
/**
7070
* [description]
7171
*
72-
* @name Phaser.Renderer.WebGL.BitmapMaskPipeline#maxQuads
72+
* @name Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#maxQuads
7373
* @type {number}
7474
* @default 1
7575
* @since 3.0.0
@@ -79,7 +79,7 @@ var BitmapMaskPipeline = new Class({
7979
/**
8080
* [description]
8181
*
82-
* @name Phaser.Renderer.WebGL.BitmapMaskPipeline#resolutionDirty
82+
* @name Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#resolutionDirty
8383
* @type {boolean}
8484
* @default true
8585
* @since 3.0.0
@@ -90,10 +90,10 @@ var BitmapMaskPipeline = new Class({
9090
/**
9191
* [description]
9292
*
93-
* @method Phaser.Renderer.WebGL.BitmapMaskPipeline#onBind
93+
* @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#onBind
9494
* @since 3.0.0
9595
*
96-
* @return {Phaser.Renderer.WebGL.BitmapMaskPipeline} [description]
96+
* @return {Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline} [description]
9797
*/
9898
onBind: function ()
9999
{
@@ -116,14 +116,14 @@ var BitmapMaskPipeline = new Class({
116116
/**
117117
* [description]
118118
*
119-
* @method Phaser.Renderer.WebGL.BitmapMaskPipeline#resize
119+
* @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#resize
120120
* @since 3.0.0
121121
*
122122
* @param {number} width - [description]
123123
* @param {number} height - [description]
124124
* @param {number} resolution - [description]
125125
*
126-
* @return {Phaser.Renderer.WebGL.BitmapMaskPipeline} [description]
126+
* @return {Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline} [description]
127127
*/
128128
resize: function (width, height, resolution)
129129
{
@@ -135,7 +135,7 @@ var BitmapMaskPipeline = new Class({
135135
/**
136136
* [description]
137137
*
138-
* @method Phaser.Renderer.WebGL.BitmapMaskPipeline#beginMask
138+
* @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#beginMask
139139
* @since 3.0.0
140140
*
141141
* @param {Phaser.GameObjects.GameObject} mask - [description]
@@ -172,7 +172,7 @@ var BitmapMaskPipeline = new Class({
172172
/**
173173
* [description]
174174
*
175-
* @method Phaser.Renderer.WebGL.BitmapMaskPipeline#endMask
175+
* @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#endMask
176176
* @since 3.0.0
177177
*
178178
* @param {Phaser.GameObjects.GameObject} mask - [description]

src/renderer/webgl/pipelines/FlatTintPipeline.js

Lines changed: 26 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ var pathArray = [];
4141
*
4242
* @class FlatTintPipeline
4343
* @extends Phaser.Renderer.WebGL.WebGLPipeline
44-
* @memberOf Phaser.Renderer.WebGL
44+
* @memberOf Phaser.Renderer.WebGL.Pipelines
4545
* @constructor
4646
* @since 3.0.0
4747
*
@@ -93,7 +93,7 @@ var FlatTintPipeline = new Class({
9393
/**
9494
* [description]
9595
*
96-
* @name Phaser.Renderer.WebGL.FlatTintPipeline#vertexViewF32
96+
* @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#vertexViewF32
9797
* @type {Float32Array}
9898
* @since 3.0.0
9999
*/
@@ -102,7 +102,7 @@ var FlatTintPipeline = new Class({
102102
/**
103103
* [description]
104104
*
105-
* @name Phaser.Renderer.WebGL.FlatTintPipeline#vertexViewU32
105+
* @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#vertexViewU32
106106
* @type {Uint32Array}
107107
* @since 3.0.0
108108
*/
@@ -111,7 +111,7 @@ var FlatTintPipeline = new Class({
111111
/**
112112
* [description]
113113
*
114-
* @name Phaser.Renderer.WebGL.FlatTintPipeline#tempTriangle
114+
* @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#tempTriangle
115115
* @type {array}
116116
* @since 3.0.0
117117
*/
@@ -125,7 +125,7 @@ var FlatTintPipeline = new Class({
125125
/**
126126
* [description]
127127
*
128-
* @name Phaser.Renderer.WebGL.FlatTintPipeline#polygonCache
128+
* @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#polygonCache
129129
* @type {array}
130130
* @default []
131131
* @since 3.0.0
@@ -138,10 +138,10 @@ var FlatTintPipeline = new Class({
138138
/**
139139
* [description]
140140
*
141-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#onBind
141+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#onBind
142142
* @since 3.0.0
143143
*
144-
* @return {Phaser.Renderer.WebGL.FlatTintPipeline} [description]
144+
* @return {Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline} [description]
145145
*/
146146
onBind: function ()
147147
{
@@ -154,14 +154,14 @@ var FlatTintPipeline = new Class({
154154
/**
155155
* [description]
156156
*
157-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#resize
157+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#resize
158158
* @since 3.0.0
159159
*
160160
* @param {number} width - [description]
161161
* @param {number} height - [description]
162162
* @param {number} resolution - [description]
163163
*
164-
* @return {Phaser.Renderer.WebGL.FlatTintPipeline} [description]
164+
* @return {Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline} [description]
165165
*/
166166
resize: function (width, height, resolution)
167167
{
@@ -174,7 +174,7 @@ var FlatTintPipeline = new Class({
174174
/**
175175
* [description]
176176
*
177-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchFillRect
177+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchFillRect
178178
* @since 3.0.0
179179
*
180180
* @param {float} srcX - [description]
@@ -257,7 +257,7 @@ var FlatTintPipeline = new Class({
257257
/**
258258
* [description]
259259
*
260-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchFillTriangle
260+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchFillTriangle
261261
* @since 3.0.0
262262
*
263263
* @param {float} srcX - [description]
@@ -329,7 +329,7 @@ var FlatTintPipeline = new Class({
329329
/**
330330
* [description]
331331
*
332-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchStrokeTriangle
332+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchStrokeTriangle
333333
* @since 3.0.0
334334
*
335335
* @param {float} srcX - [description]
@@ -391,7 +391,7 @@ var FlatTintPipeline = new Class({
391391
/**
392392
* [description]
393393
*
394-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchFillPath
394+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchFillPath
395395
* @since 3.0.0
396396
*
397397
* @param {float} srcX - [description]
@@ -493,7 +493,7 @@ var FlatTintPipeline = new Class({
493493
/**
494494
* [description]
495495
*
496-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchStrokePath
496+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchStrokePath
497497
* @since 3.0.0
498498
*
499499
* @param {float} srcX - [description]
@@ -586,7 +586,7 @@ var FlatTintPipeline = new Class({
586586
/**
587587
* [description]
588588
*
589-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchLine
589+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchLine
590590
* @since 3.0.0
591591
*
592592
* @param {float} srcX - [description]
@@ -694,7 +694,7 @@ var FlatTintPipeline = new Class({
694694
/**
695695
* [description]
696696
*
697-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchGraphics
697+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchGraphics
698698
* @since 3.0.0
699699
*
700700
* @param {Phaser.GameObjects.Graphics} graphics - [description]
@@ -1126,7 +1126,7 @@ var FlatTintPipeline = new Class({
11261126
/**
11271127
* [description]
11281128
*
1129-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#drawStaticTilemapLayer
1129+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#drawStaticTilemapLayer
11301130
* @since 3.0.0
11311131
*
11321132
* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
@@ -1139,7 +1139,7 @@ var FlatTintPipeline = new Class({
11391139
/**
11401140
* [description]
11411141
*
1142-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#drawEmitterManager
1142+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#drawEmitterManager
11431143
* @since 3.0.0
11441144
*
11451145
* @param {Phaser.GameObjects.Particles.ParticleEmitterManager} emitterManager - [description]
@@ -1152,7 +1152,7 @@ var FlatTintPipeline = new Class({
11521152
/**
11531153
* [description]
11541154
*
1155-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#drawBlitter
1155+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#drawBlitter
11561156
* @since 3.0.0
11571157
*
11581158
* @param {Phaser.GameObjects.Blitter} blitter - [description]
@@ -1165,7 +1165,7 @@ var FlatTintPipeline = new Class({
11651165
/**
11661166
* [description]
11671167
*
1168-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchSprite
1168+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchSprite
11691169
* @since 3.0.0
11701170
*
11711171
* @param {Phaser.GameObjects.Sprite} sprite - [description]
@@ -1178,7 +1178,7 @@ var FlatTintPipeline = new Class({
11781178
/**
11791179
* [description]
11801180
*
1181-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchMesh
1181+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchMesh
11821182
* @since 3.0.0
11831183
*
11841184
* @param {Phaser.GameObjects.Mesh} mesh - [description]
@@ -1191,7 +1191,7 @@ var FlatTintPipeline = new Class({
11911191
/**
11921192
* [description]
11931193
*
1194-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchBitmapText
1194+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchBitmapText
11951195
* @since 3.0.0
11961196
*
11971197
* @param {Phaser.GameObjects.BitmapText} bitmapText - [description]
@@ -1204,7 +1204,7 @@ var FlatTintPipeline = new Class({
12041204
/**
12051205
* [description]
12061206
*
1207-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchDynamicBitmapText
1207+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchDynamicBitmapText
12081208
* @since 3.0.0
12091209
*
12101210
* @param {Phaser.GameObjects.DynamicBitmapText} bitmapText - [description]
@@ -1217,7 +1217,7 @@ var FlatTintPipeline = new Class({
12171217
/**
12181218
* [description]
12191219
*
1220-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchText
1220+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchText
12211221
* @since 3.0.0
12221222
*
12231223
* @param {Phaser.GameObjects.Text} text - [description]
@@ -1230,7 +1230,7 @@ var FlatTintPipeline = new Class({
12301230
/**
12311231
* [description]
12321232
*
1233-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchDynamicTilemapLayer
1233+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchDynamicTilemapLayer
12341234
* @since 3.0.0
12351235
*
12361236
* @param {Phaser.Tilemaps.DynamicTilemapLayer} tilemapLayer - [description]
@@ -1243,7 +1243,7 @@ var FlatTintPipeline = new Class({
12431243
/**
12441244
* [description]
12451245
*
1246-
* @method Phaser.Renderer.WebGL.FlatTintPipeline#batchTileSprite
1246+
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchTileSprite
12471247
* @since 3.0.0
12481248
*
12491249
* @param {Phaser.GameObjects.TileSprite} tileSprite - [description]

0 commit comments

Comments
 (0)