@@ -36,7 +36,7 @@ var TransformMatrix = new Class({
3636 if ( ty === undefined ) { ty = 0 ; }
3737
3838 /**
39- * [description]
39+ * The matrix values.
4040 *
4141 * @name Phaser.GameObjects.Components.TransformMatrix#matrix
4242 * @type {Float32Array }
@@ -45,7 +45,7 @@ var TransformMatrix = new Class({
4545 this . matrix = new Float32Array ( [ a , b , c , d , tx , ty , 0 , 0 , 1 ] ) ;
4646
4747 /**
48- * [description]
48+ * The decomposed matrix.
4949 *
5050 * @name Phaser.GameObjects.Components.TransformMatrix#decomposedMatrix
5151 * @type {object }
@@ -61,7 +61,7 @@ var TransformMatrix = new Class({
6161 } ,
6262
6363 /**
64- * [description]
64+ * The Scale X value.
6565 *
6666 * @name Phaser.GameObjects.Components.TransformMatrix#a
6767 * @type {number }
@@ -82,7 +82,7 @@ var TransformMatrix = new Class({
8282 } ,
8383
8484 /**
85- * [description]
85+ * The Shear Y value.
8686 *
8787 * @name Phaser.GameObjects.Components.TransformMatrix#b
8888 * @type {number }
@@ -103,7 +103,7 @@ var TransformMatrix = new Class({
103103 } ,
104104
105105 /**
106- * [description]
106+ * The Shear X value.
107107 *
108108 * @name Phaser.GameObjects.Components.TransformMatrix#c
109109 * @type {number }
@@ -124,7 +124,7 @@ var TransformMatrix = new Class({
124124 } ,
125125
126126 /**
127- * [description]
127+ * The Scale Y value.
128128 *
129129 * @name Phaser.GameObjects.Components.TransformMatrix#d
130130 * @type {number }
@@ -145,7 +145,7 @@ var TransformMatrix = new Class({
145145 } ,
146146
147147 /**
148- * [description]
148+ * The Translate X value.
149149 *
150150 * @name Phaser.GameObjects.Components.TransformMatrix#tx
151151 * @type {number }
@@ -166,7 +166,7 @@ var TransformMatrix = new Class({
166166 } ,
167167
168168 /**
169- * [description]
169+ * The Translate Y value.
170170 *
171171 * @name Phaser.GameObjects.Components.TransformMatrix#ty
172172 * @type {number }
@@ -187,7 +187,7 @@ var TransformMatrix = new Class({
187187 } ,
188188
189189 /**
190- * [description]
190+ * The rotation of the Matrix.
191191 *
192192 * @name Phaser.GameObjects.Components.TransformMatrix#rotation
193193 * @type {number }
@@ -204,7 +204,7 @@ var TransformMatrix = new Class({
204204 } ,
205205
206206 /**
207- * [description]
207+ * The horizontal scale of the Matrix.
208208 *
209209 * @name Phaser.GameObjects.Components.TransformMatrix#scaleX
210210 * @type {number }
@@ -221,7 +221,7 @@ var TransformMatrix = new Class({
221221 } ,
222222
223223 /**
224- * [description]
224+ * The vertical scale of the Matrix.
225225 *
226226 * @name Phaser.GameObjects.Components.TransformMatrix#scaleY
227227 * @type {number }
@@ -238,7 +238,7 @@ var TransformMatrix = new Class({
238238 } ,
239239
240240 /**
241- * [description]
241+ * Reset the Matrix to an identity matrix.
242242 *
243243 * @method Phaser.GameObjects.Components.TransformMatrix#loadIdentity
244244 * @since 3.0.0
@@ -260,13 +260,13 @@ var TransformMatrix = new Class({
260260 } ,
261261
262262 /**
263- * [description]
263+ * Translate the Matrix.
264264 *
265265 * @method Phaser.GameObjects.Components.TransformMatrix#translate
266266 * @since 3.0.0
267267 *
268- * @param {number } x - [description]
269- * @param {number } y - [description]
268+ * @param {number } x - The horizontal translation value.
269+ * @param {number } y - The vertical translation value.
270270 *
271271 * @return {this } This TransformMatrix.
272272 */
@@ -281,13 +281,13 @@ var TransformMatrix = new Class({
281281 } ,
282282
283283 /**
284- * [description]
284+ * Scale the Matrix.
285285 *
286286 * @method Phaser.GameObjects.Components.TransformMatrix#scale
287287 * @since 3.0.0
288288 *
289- * @param {number } x - [description]
290- * @param {number } y - [description]
289+ * @param {number } x - The horizontal scale value.
290+ * @param {number } y - The vertical scale value.
291291 *
292292 * @return {this } This TransformMatrix.
293293 */
@@ -304,12 +304,12 @@ var TransformMatrix = new Class({
304304 } ,
305305
306306 /**
307- * [description]
307+ * Rotate the Matrix.
308308 *
309309 * @method Phaser.GameObjects.Components.TransformMatrix#rotate
310310 * @since 3.0.0
311311 *
312- * @param {number } radian - [description]
312+ * @param {number } radian - The angle of rotation, in radians.
313313 *
314314 * @return {this } This TransformMatrix.
315315 */
@@ -332,12 +332,12 @@ var TransformMatrix = new Class({
332332 } ,
333333
334334 /**
335- * [description]
335+ * Multiply this Matrix by the given Matrix.
336336 *
337337 * @method Phaser.GameObjects.Components.TransformMatrix#multiply
338338 * @since 3.0.0
339339 *
340- * @param {Phaser.GameObjects.Components.TransformMatrix } rhs - [description]
340+ * @param {Phaser.GameObjects.Components.TransformMatrix } rhs - The Matrix to multiply by.
341341 *
342342 * @return {this } This TransformMatrix.
343343 */
@@ -371,7 +371,7 @@ var TransformMatrix = new Class({
371371 } ,
372372
373373 /**
374- * [description]
374+ * Transform the Matrix.
375375 *
376376 * @method Phaser.GameObjects.Components.TransformMatrix#transform
377377 * @since 3.0.0
@@ -407,16 +407,16 @@ var TransformMatrix = new Class({
407407 } ,
408408
409409 /**
410- * [description]
410+ * Transform a point using this Matrix.
411411 *
412412 * @method Phaser.GameObjects.Components.TransformMatrix#transformPoint
413413 * @since 3.0.0
414414 *
415- * @param {number } x - [description]
416- * @param {number } y - [description]
417- * @param {(Phaser.Geom.Point|Phaser.Math.Vector2|object) } point - [description]
415+ * @param {number } x - The x coordinate of the point to transform.
416+ * @param {number } y - The y coordinate of the point to transform.
417+ * @param {(Phaser.Geom.Point|Phaser.Math.Vector2|object) } point - The Point object to store the transformed coordinates.
418418 *
419- * @return {(Phaser.Geom.Point|Phaser.Math.Vector2|object) } [description]
419+ * @return {(Phaser.Geom.Point|Phaser.Math.Vector2|object) } The Point containing the transformed coordinates.
420420 */
421421 transformPoint : function ( x , y , point )
422422 {
@@ -438,7 +438,7 @@ var TransformMatrix = new Class({
438438 } ,
439439
440440 /**
441- * [description]
441+ * Invert the Matrix.
442442 *
443443 * @method Phaser.GameObjects.Components.TransformMatrix#invert
444444 * @since 3.0.0
@@ -469,17 +469,17 @@ var TransformMatrix = new Class({
469469 } ,
470470
471471 /**
472- * [description]
472+ * Set the values of this Matrix.
473473 *
474474 * @method Phaser.GameObjects.Components.TransformMatrix#setTransform
475475 * @since 3.0.0
476476 *
477- * @param {number } a - [description]
478- * @param {number } b - [description]
479- * @param {number } c - [description]
480- * @param {number } d - [description]
481- * @param {number } tx - [description]
482- * @param {number } ty - [description]
477+ * @param {number } a - The Scale X value.
478+ * @param {number } b - The Shear Y value.
479+ * @param {number } c - The Shear X value.
480+ * @param {number } d - The Scale Y value.
481+ * @param {number } tx - The Translate X value.
482+ * @param {number } ty - The Translate Y value.
483483 *
484484 * @return {this } This TransformMatrix.
485485 */
@@ -498,12 +498,12 @@ var TransformMatrix = new Class({
498498 } ,
499499
500500 /**
501- * [description]
501+ * Decompose this Matrix into its translation, scale and rotation values.
502502 *
503503 * @method Phaser.GameObjects.Components.TransformMatrix#decomposeMatrix
504504 * @since 3.0.0
505505 *
506- * @return {object } [description]
506+ * @return {object } The decomposed Matrix.
507507 */
508508 decomposeMatrix : function ( )
509509 {
@@ -541,16 +541,16 @@ var TransformMatrix = new Class({
541541 } ,
542542
543543 /**
544- * Identity + Translate + Rotate + Scale
544+ * Apply the identity, translate, rotate and scale operations on the Matrix.
545545 *
546546 * @method Phaser.GameObjects.Components.TransformMatrix#applyITRS
547547 * @since 3.0.0
548548 *
549- * @param {number } x - [description]
550- * @param {number } y - [description]
551- * @param {number } rotation - [description]
552- * @param {number } scaleX - [description]
553- * @param {number } scaleY - [description]
549+ * @param {number } x - The horizontal translation.
550+ * @param {number } y - The vertical translation.
551+ * @param {number } rotation - The angle of rotation, in radians.
552+ * @param {number } scaleX - The horizontal scale.
553+ * @param {number } scaleY - The vertical scale.
554554 *
555555 * @return {this } This TransformMatrix.
556556 */
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