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Copy file name to clipboardExpand all lines: src/tilemaps/Tilemap.js
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@@ -1884,7 +1884,6 @@ var Tilemap = new Class({
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*
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* @param {Phaser.GameObjects.Graphics} graphics - The target Graphics object to draw upon.
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* @param {Phaser.Types.Tilemaps.StyleConfig} styleConfig - An object specifying the colors to use for the debug drawing.
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* @param {(string|integer|Phaser.Tilemaps.DynamicTilemapLayer|Phaser.Tilemaps.StaticTilemapLayer)} [layer] - The tile layer to use. If not given the current layer is used.
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*
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* @return {?Phaser.Tilemaps.Tilemap} Return this Tilemap object, or null if the layer given was invalid.
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