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src/scene/Systems.js

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@@ -480,8 +480,8 @@ var Systems = new Class({
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/**
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* Send this Scene to sleep.
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*
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* A sleeping Scene doesn't run it's update step or render anything, but it also isn't shut down
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* or have any of its systems or children removed, meaning it can be re-activated at any point and
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* A sleeping Scene doesn't run its update step or render anything, but it also isn't shut down
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* or has any of its systems or children removed, meaning it can be re-activated at any point and
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* will carry on from where it left off. It also keeps everything in memory and events and callbacks
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* from other Scenes may still invoke changes within it, so be careful what is left active.
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*

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