@@ -449,22 +449,23 @@ Phaser.ScaleManager = function (game, width, height) {
449449
450450 /**
451451 * The last time the bounds were checked in `preUpdate`.
452- * @property {number } _lastSizeCheck
452+ * @property {number } _lastUpdate
453453 * @private
454454 */
455- this . _lastSizeCheck = 0 ;
455+ this . _lastUpdate = 0 ;
456456
457457 /**
458458 * Size checks updates are delayed according to the throttle.
459459 * The throttle increases to `trackParentInterval` over time and is used to more
460460 * rapidly detect changes in certain browsers (eg. IE) while providing back-off safety.
461- * @property {integer } _sizeCheckThrottle
461+ * @property {integer } _updateThrottle
462462 * @private
463463 */
464464 this . _updateThrottle = 0 ;
465465
466466 /**
467467 * The minimum throttle allowed until it has slowed down sufficiently.
468+ * @property {integer } _updateThrottleReset
468469 * @private
469470 */
470471 this . _updateThrottleReset = 100 ;
@@ -896,7 +897,7 @@ Phaser.ScaleManager.prototype = {
896897 */
897898 preUpdate : function ( ) {
898899
899- if ( this . game . time . time < ( this . _lastSizeCheck + this . _updateThrottle ) )
900+ if ( this . game . time . time < ( this . _lastUpdate + this . _updateThrottle ) )
900901 {
901902 return ;
902903 }
@@ -937,7 +938,7 @@ Phaser.ScaleManager.prototype = {
937938 }
938939
939940 this . _updateThrottle = Phaser . Math . clamp ( throttle , 25 , this . trackParentInterval ) ;
940- this . _lastSizeCheck = this . game . time . time ;
941+ this . _lastUpdate = this . game . time . time ;
941942
942943 } ,
943944
@@ -1043,11 +1044,11 @@ Phaser.ScaleManager.prototype = {
10431044 * @method Phaser.ScaleManager#classifyOrientation
10441045 * @private
10451046 * @param {string } orientation - The orientation string, e.g. 'portrait-primary'.
1046- * @return {string|null } The classified orientation: 'portrait', 'landscape`, or null null .
1047+ * @return {string|null } The classified orientation: 'portrait', 'landscape`, or null.
10471048 */
10481049 classifyOrientation : function ( orientation ) {
10491050
1050- if ( orientation === 'portrait-primary' || orientation == 'portrait-secondary' )
1051+ if ( orientation === 'portrait-primary' || orientation === 'portrait-secondary' )
10511052 {
10521053 return 'portrait' ;
10531054 }
@@ -2153,11 +2154,9 @@ Object.defineProperty(Phaser.ScaleManager.prototype, "isLandscape", {
21532154} ) ;
21542155
21552156/**
2156- * The _last known_ orientation value of the game, as defined by {@link Phaser.ScaleManager#screenOrientation}.
2157- * A value of 90 is landscape and 0 is portrait.
2157+ * The _last known_ orientation value of the game. A value of 90 is landscape and 0 is portrait.
21582158* @property {number } orientation
21592159* @readonly
2160- * @public
21612160* @deprecated 2.1.4 - Use `ScaleManager.screenOrientation` instead.
21622161*/
21632162Object . defineProperty ( Phaser . ScaleManager . prototype , "orientation" , {
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