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* Tries to enter the browser into full screen mode.
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* Tries to enter the browser into full screen mode - this _must_ be called from a user input Pointer or Mouse event.
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*
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* Fullscreen mode needs to be supported by the browser. It is _not_ the same as setting the game size to fill the browser window.
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*
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* The `fullScreenDailed` signal will be dispatched if the fullscreen change request failed or the game does not support the Fullscreen API.
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*
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* @method Phaser.ScaleManager#startFullScreen
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* @public
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* @param {boolean} [antialias] - Changes the anti-alias feature of the canvas before jumping in to full screen (false = retain pixel art, true = smooth art). If not specified then no change is made. Only works in CANVAS mode.
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* @param {boolean} [allowTrampoline=undefined] - Internal argument. If false click trampolining is suppressed.
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* @return {boolean} Returns true if the device supports fullscreen mode and fullscreen mode was attempted to be started. (It might not actually start, wait for the signals.)
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