@@ -115,22 +115,22 @@ var ParseRetroFont = function (scene, config)
115115/**
116116 * Text Set 1 = !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~
117117 *
118- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET1
118+ * @name Phaser.GameObjects.BitmapText.TEXT_SET1
119119 * @type {string }
120120 */
121121ParseRetroFont . TEXT_SET1 = ' !"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~' ;
122122
123123/**
124124 * Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ
125125 *
126- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET2
126+ * @name Phaser.GameObjects.BitmapText.TEXT_SET2
127127 * @type {string }
128128 */
129129ParseRetroFont . TEXT_SET2 = ' !"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ' ;
130130
131131/**
132132 * Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
133- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET3
133+ * @name Phaser.GameObjects.BitmapText.TEXT_SET3
134134 *
135135 * @type {string }
136136 */
@@ -139,63 +139,63 @@ ParseRetroFont.TEXT_SET3 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ';
139139/**
140140 * Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
141141 *
142- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET4
142+ * @name Phaser.GameObjects.BitmapText.TEXT_SET4
143143 * @type {string }
144144 */
145145ParseRetroFont . TEXT_SET4 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789' ;
146146
147147/**
148148 * Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
149149 *
150- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET5
150+ * @name Phaser.GameObjects.BitmapText.TEXT_SET5
151151 * @type {string }
152152 */
153153ParseRetroFont . TEXT_SET5 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() \'!?-*:0123456789' ;
154154
155155/**
156156 * Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
157157 *
158- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET6
158+ * @name Phaser.GameObjects.BitmapText.TEXT_SET6
159159 * @type {string }
160160* /
161161ParseRetroFont.TEXT_SET6 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.\' ';
162162
163163/**
164164 * Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39
165165 *
166- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET7
166+ * @name Phaser.GameObjects.BitmapText.TEXT_SET7
167167 * @type {string }
168168 */
169169ParseRetroFont . TEXT_SET7 = 'AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-\'39' ;
170170
171171/**
172172 * Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
173173 *
174- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET8
174+ * @name Phaser.GameObjects.BitmapText.TEXT_SET8
175175 * @type {string }
176176 */
177177ParseRetroFont . TEXT_SET8 = '0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ' ;
178178
179179/**
180180 * Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
181181 *
182- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET9
182+ * @name Phaser.GameObjects.BitmapText.TEXT_SET9
183183 * @type {string }
184184 */
185185ParseRetroFont . TEXT_SET9 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,\'"?!' ;
186186
187187/**
188188 * Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
189189 *
190- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET10
190+ * @name Phaser.GameObjects.BitmapText.TEXT_SET10
191191 * @type {string }
192192 */
193193ParseRetroFont . TEXT_SET10 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' ;
194194
195195/**
196196 * Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
197197 *
198- * @name Phaser.GameObjects.BitmapText.ParseRetroFont. TEXT_SET11
198+ * @name Phaser.GameObjects.BitmapText.TEXT_SET11
199199 * @type {string }
200200 */
201201ParseRetroFont . TEXT_SET11 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()\':;0123456789' ;
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