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Pass GO to setPipeline
1 parent 82b15c8 commit 5ba80de

6 files changed

Lines changed: 4 additions & 6 deletions

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src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, src, interpolationPerce
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var pipeline = this.pipeline;
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37-
renderer.setPipeline(pipeline);
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renderer.setPipeline(pipeline, src);
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var crop = (src.cropWidth > 0 || src.cropHeight > 0);
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src/gameobjects/bitmaptext/static/BitmapTextWebGLRenderer.js

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Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ var BitmapTextWebGLRenderer = function (renderer, src, interpolationPercentage,
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var pipeline = this.pipeline;
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renderer.setPipeline(pipeline);
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renderer.setPipeline(pipeline, src);
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var camMatrix = pipeline._tempMatrix1;
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var spriteMatrix = pipeline._tempMatrix2;

src/gameobjects/blitter/BlitterWebGLRenderer.js

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Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ var BlitterWebGLRenderer = function (renderer, src, interpolationPercentage, cam
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var pipeline = this.pipeline;
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renderer.setPipeline(pipeline);
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renderer.setPipeline(pipeline, src);
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var cameraScrollX = camera.scrollX * src.scrollFactorX;
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var cameraScrollY = camera.scrollY * src.scrollFactorY;

src/gameobjects/image/ImageWebGLRenderer.js

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Original file line numberDiff line numberDiff line change
@@ -29,7 +29,6 @@ var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camer
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}
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this.pipeline.batchSprite(src, camera, parentMatrix);
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};
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module.exports = ImageWebGLRenderer;

src/gameobjects/mesh/MeshWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ var MeshWebGLRenderer = function (renderer, src, interpolationPercentage, camera
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var pipeline = this.pipeline;
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renderer.setPipeline(pipeline);
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renderer.setPipeline(pipeline, src);
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var camMatrix = pipeline._tempMatrix1;
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var spriteMatrix = pipeline._tempMatrix2;

src/gameobjects/particles/ParticleManagerWebGLRenderer.js

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -39,7 +39,6 @@ var ParticleManagerWebGLRenderer = function (renderer, emitterManager, interpola
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renderer.setPipeline(pipeline);
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var roundPixels = camera.roundPixels;
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// var emitters = emitterManager.emitters.list;
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var texture = emitterManager.defaultFrame.glTexture;
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pipeline.setTexture2D(texture, 0);

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