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Added jsdocs
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src/renderer/webgl/WebGLRenderer.js

Lines changed: 6 additions & 5 deletions
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@@ -1490,10 +1490,11 @@ var WebGLRenderer = new Class({
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* @param {integer} wrapT - Wrapping mode of the texture.
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* @param {integer} wrapS - Wrapping mode of the texture.
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* @param {integer} format - Which format does the texture use.
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* @param {object} pixels - pixel data.
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* @param {?object} pixels - pixel data.
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* @param {integer} width - Width of the texture in pixels.
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* @param {integer} height - Height of the texture in pixels.
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* @param {boolean} pma - Does the texture have premultiplied alpha?
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* @param {boolean} [pma=true] - Does the texture have premultiplied alpha?
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* @param {boolean} [forceSize=false] - If `true` it will use the width and height passed to this method, regardless of the pixels dimension.
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*
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* @return {WebGLTexture} The WebGLTexture that was created.
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*/
@@ -2331,14 +2332,14 @@ var WebGLRenderer = new Class({
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},
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/**
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* Creates a WebGL Texture based on the given canvas element.
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* Creates a WebGL Texture based on the given Video element.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#videoToTexture
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* @since 3.0.0
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* @since 3.20.0
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*
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* @param {HTMLVideoElement} srcVideo - The Video element that will be used to populate the texture.
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* @param {WebGLTexture} [dstTexture] - Is this going to replace an existing texture? If so, pass it here.
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* @param {boolean} [noRepeat=false] - Should this canvas never be allowed to set REPEAT? (such as for Text objects)
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* @param {boolean} [noRepeat=false] - Should this texture never be allowed to set REPEAT?
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*
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* @return {WebGLTexture} The newly created WebGL Texture.
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*/

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