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Make docs crystal clear
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src/scale/ScaleManager.js

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@@ -1164,7 +1164,7 @@ var ScaleManager = new Class({
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*
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* If the browser does not support this, a `FULLSCREEN_UNSUPPORTED` event will be emitted.
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* This method _must_ be called from a user-input gesture, such as `pointerup`. You cannot launch
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* This method _must_ be called from a `pointerup` user-input gesture (**not** `pointerdown`). You cannot launch
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* games fullscreen without this, as most browsers block it. Games within an iframe will also be blocked
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* from fullscreen unless the iframe has the `allowfullscreen` attribute.
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