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Updated all the examples to use the new Debug methods.
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206 files changed

Lines changed: 560 additions & 579 deletions

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examples/animation/change texture on click.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,6 +34,6 @@ function changeMummy() {
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function render() {
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game.debug.renderSpriteBounds(bot);
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game.debug.spriteBounds(bot);
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}

examples/audio/pause and resume.js

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Original file line numberDiff line numberDiff line change
@@ -46,6 +46,6 @@ function update() {
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}
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function render() {
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game.debug.renderSoundInfo(music, 20, 32);
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game.debug.soundInfo(music, 20, 32);
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}
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examples/audio/play music.js

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Original file line numberDiff line numberDiff line change
@@ -46,6 +46,6 @@ function update() {
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}
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function render() {
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game.debug.renderSoundInfo(music, 20, 32);
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game.debug.soundInfo(music, 20, 32);
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}
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examples/audio/protracker.js

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Original file line numberDiff line numberDiff line change
@@ -187,21 +187,21 @@ function update() {
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function render() {
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game.debug.renderText('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
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game.debug.renderText('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
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game.debug.renderText('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
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game.debug.renderText('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
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game.debug.renderText('Position: ' + module.position, 16, 160);
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game.debug.renderText('Pattern: ' + module.row, 16, 192);
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game.debug.renderText('BPM: ' + module.bpm, 16, 224);
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game.debug.renderText('Speed: ' + module.speed, 16, 256);
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game.debug.renderText('Name: ' + module.title, 16, 288);
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game.debug.renderText('Signature: ' + module.signature, 16, 320);
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game.debug.renderText('vu1: ' + module.vu[0], 16, 352);
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game.debug.renderText('vu2: ' + module.vu[1], 16, 384);
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game.debug.renderText('vu3: ' + module.vu[2], 16, 416);
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game.debug.renderText('vu4: ' + module.vu[3], 16, 448);
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game.debug.text('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
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game.debug.text('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
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game.debug.text('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
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game.debug.text('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
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game.debug.text('Position: ' + module.position, 16, 160);
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game.debug.text('Pattern: ' + module.row, 16, 192);
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game.debug.text('BPM: ' + module.bpm, 16, 224);
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game.debug.text('Speed: ' + module.speed, 16, 256);
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game.debug.text('Name: ' + module.title, 16, 288);
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game.debug.text('Signature: ' + module.signature, 16, 320);
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game.debug.text('vu1: ' + module.vu[0], 16, 352);
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game.debug.text('vu2: ' + module.vu[1], 16, 384);
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game.debug.text('vu3: ' + module.vu[2], 16, 416);
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game.debug.text('vu4: ' + module.vu[3], 16, 448);
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}

examples/basics/04 - image follow input.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,5 +31,5 @@ function update () {
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function render () {
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//debug helper
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game.debug.renderInputInfo(32,32);
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game.debug.inputInfo(32,32);
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}

examples/buttons/button scale.js

Lines changed: 0 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -78,17 +78,4 @@ function changeSky (button) {
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function render () {
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// game.debug.renderSpriteCorners(button1, false, true);
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// game.debug.renderSpriteCorners(button2, false, true);
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// game.debug.renderSpriteCorners(button3, false, true);
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// game.debug.renderSpriteCorners(button4, false, true);
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// game.debug.renderSpriteCorners(button5, false, true);
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// game.debug.renderSpriteCorners(button6, false, true);
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// game.debug.renderWorldTransformInfo(button1, 32, 132);
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// game.debug.renderText('sx: ' + button3.scale.x + ' sy: ' + button3.scale.y + ' w: ' + button3.width + ' cw: ' + button3._cache.width, 32, 20);
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// game.debug.renderText('ox: ' + game.stage.offset.x + ' oy: ' + game.stage.offset.y, 32, 20);
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// game.debug.renderPoint(button3.input._tempPoint);
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// game.debug.renderPoint(button6.input._tempPoint);
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}

examples/camera/basic follow.js

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Original file line numberDiff line numberDiff line change
@@ -65,8 +65,8 @@ function update() {
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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game.debug.renderSpriteCoords(player, 32, 200);
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game.debug.renderSpriteCoords(fixed, 600, 200);
68+
game.debug.cameraInfo(game.camera, 32, 32);
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game.debug.spriteCoords(player, 32, 200);
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game.debug.spriteCoords(fixed, 600, 200);
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}

examples/camera/camera cull.js

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Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ function update() {
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function render() {
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game.debug.renderSpriteBounds(s);
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game.debug.renderSpriteInfo(s, 20, 32);
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game.debug.spriteBounds(s);
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game.debug.spriteInfo(s, 20, 32);
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}

examples/camera/follow styles.js

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Original file line numberDiff line numberDiff line change
@@ -103,7 +103,7 @@ function update() {
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function render () {
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game.debug.renderText('Click buttons to switch follow styles', 32, 32);
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game.debug.renderText('Current style: ' + style, 32, 64);
106+
game.debug.text('Click buttons to switch follow styles', 32, 32);
107+
game.debug.text('Current style: ' + style, 32, 64);
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}

examples/camera/moving the camera.js

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Original file line numberDiff line numberDiff line change
@@ -47,6 +47,6 @@ function update() {
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function render() {
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50-
game.debug.renderCameraInfo(game.camera, 32, 32);
50+
game.debug.cameraInfo(game.camera, 32, 32);
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}

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