Skip to content

Commit 61c0e1c

Browse files
committed
Moved Text out of 'static' folder, as it doesn't need to be in there
1 parent 8708255 commit 61c0e1c

7 files changed

Lines changed: 24 additions & 24 deletions

File tree

src/gameobjects/index.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -39,7 +39,7 @@ var GameObjects = {
3939
Rope: require('./rope/Rope'),
4040
Sprite: require('./sprite/Sprite'),
4141

42-
Text: require('./text/static/Text'),
42+
Text: require('./text/Text'),
4343
GetTextSize: require('./text/GetTextSize'),
4444
MeasureText: require('./text/MeasureText'),
4545
TextStyle: require('./text/TextStyle'),
@@ -80,7 +80,7 @@ var GameObjects = {
8080
Rope: require('./rope/RopeFactory'),
8181
Sprite: require('./sprite/SpriteFactory'),
8282
StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'),
83-
Text: require('./text/static/TextFactory'),
83+
Text: require('./text/TextFactory'),
8484
TileSprite: require('./tilesprite/TileSpriteFactory'),
8585
Zone: require('./zone/ZoneFactory'),
8686
Video: require('./video/VideoFactory'),
@@ -111,7 +111,7 @@ var GameObjects = {
111111
Rope: require('./rope/RopeCreator'),
112112
Sprite: require('./sprite/SpriteCreator'),
113113
StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'),
114-
Text: require('./text/static/TextCreator'),
114+
Text: require('./text/TextCreator'),
115115
TileSprite: require('./tilesprite/TileSpriteCreator'),
116116
Zone: require('./zone/ZoneCreator'),
117117
Video: require('./video/VideoCreator')
Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -4,17 +4,17 @@
44
* @license {@link https://opensource.org/licenses/MIT|MIT License}
55
*/
66

7-
var AddToDOM = require('../../../dom/AddToDOM');
8-
var CanvasPool = require('../../../display/canvas/CanvasPool');
9-
var Class = require('../../../utils/Class');
10-
var Components = require('../../components');
11-
var GameEvents = require('../../../core/events');
12-
var GameObject = require('../../GameObject');
13-
var GetTextSize = require('../GetTextSize');
14-
var GetValue = require('../../../utils/object/GetValue');
15-
var RemoveFromDOM = require('../../../dom/RemoveFromDOM');
7+
var AddToDOM = require('../../dom/AddToDOM');
8+
var CanvasPool = require('../../display/canvas/CanvasPool');
9+
var Class = require('../../utils/Class');
10+
var Components = require('../components');
11+
var GameEvents = require('../../core/events');
12+
var GameObject = require('../GameObject');
13+
var GetTextSize = require('./GetTextSize');
14+
var GetValue = require('../../utils/object/GetValue');
15+
var RemoveFromDOM = require('../../dom/RemoveFromDOM');
1616
var TextRender = require('./TextRender');
17-
var TextStyle = require('../TextStyle');
17+
var TextStyle = require('./TextStyle');
1818

1919
/**
2020
* @classdesc
File renamed without changes.

src/gameobjects/text/static/TextCreator.js renamed to src/gameobjects/text/TextCreator.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,9 +4,9 @@
44
* @license {@link https://opensource.org/licenses/MIT|MIT License}
55
*/
66

7-
var BuildGameObject = require('../../BuildGameObject');
8-
var GameObjectCreator = require('../../GameObjectCreator');
9-
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
7+
var BuildGameObject = require('../BuildGameObject');
8+
var GameObjectCreator = require('../GameObjectCreator');
9+
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
1010
var Text = require('./Text');
1111

1212
/**

src/gameobjects/text/static/TextFactory.js renamed to src/gameobjects/text/TextFactory.js

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -5,17 +5,17 @@
55
*/
66

77
var Text = require('./Text');
8-
var GameObjectFactory = require('../../GameObjectFactory');
8+
var GameObjectFactory = require('../GameObjectFactory');
99

1010
/**
1111
* Creates a new Text Game Object and adds it to the Scene.
12-
*
12+
*
1313
* A Text Game Object.
14-
*
14+
*
1515
* Text objects work by creating their own internal hidden Canvas and then renders text to it using
1616
* the standard Canvas `fillText` API. It then creates a texture from this canvas which is rendered
1717
* to your game during the render pass.
18-
*
18+
*
1919
* Because it uses the Canvas API you can take advantage of all the features this offers, such as
2020
* applying gradient fills to the text, or strokes, shadows and more. You can also use custom fonts
2121
* loaded externally, such as Google or TypeKit Web fonts.
@@ -26,7 +26,7 @@ var GameObjectFactory = require('../../GameObjectFactory');
2626
*
2727
* See {@link http://www.jordanm.co.uk/tinytype this compatibility table} for the available default fonts
2828
* across mobile browsers.
29-
*
29+
*
3030
* A note on performance: Every time the contents of a Text object changes, i.e. changing the text being
3131
* displayed, or the style of the text, it needs to remake the Text canvas, and if on WebGL, re-upload the
3232
* new texture to the GPU. This can be an expensive operation if used often, or with large quantities of
Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,8 @@
44
* @license {@link https://opensource.org/licenses/MIT|MIT License}
55
*/
66

7-
var renderWebGL = require('../../../utils/NOOP');
8-
var renderCanvas = require('../../../utils/NOOP');
7+
var renderWebGL = require('../../utils/NOOP');
8+
var renderCanvas = require('../../utils/NOOP');
99

1010
if (typeof WEBGL_RENDERER)
1111
{

src/gameobjects/text/static/TextWebGLRenderer.js renamed to src/gameobjects/text/TextWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
* @license {@link https://opensource.org/licenses/MIT|MIT License}
55
*/
66

7-
var Utils = require('../../../renderer/webgl/Utils');
7+
var Utils = require('../../renderer/webgl/Utils');
88

99
/**
1010
* Renders this Game Object with the WebGL Renderer to the given Camera.

0 commit comments

Comments
 (0)