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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -861,6 +861,10 @@ Phaser.Loader.prototype = {
861861 *
862862 * The URL can be relative or absolute. If the URL is relative the Loader.baseURL value will be prepended to it.
863863 *
864+ * Mobile warning: There are some mobile devices (certain iPad 2 and iPad Mini revisions) that cannot play 48000 Hz audio.
865+ * When they try to play the audio becomes extremely distorted and buzzes, eventually crashing the sound system.
866+ * The solution is to use a lower encoding rate such as 44100 Hz.
867+ *
864868 * @method Phaser.Loader#audio
865869 * @param {string } key - Unique asset key of the audio file.
866870 * @param {string|string[]|object[] } urls - Either a single string or an array of URIs or pairs of `{uri: .., type: ..}`.
Original file line number Diff line number Diff line change 1414* of AudioContext nodes. If this is the case create a global var called PhaserGlobal on the window object before creating the game. The active
1515* AudioContext will then be saved to window.PhaserGlobal.audioContext when the Phaser game is destroyed, and re-used when it starts again.
1616*
17+ * Mobile warning: There are some mobile devices (certain iPad 2 and iPad Mini revisions) that cannot play 48000 Hz audio.
18+ * When they try to play the audio becomes extremely distorted and buzzes, eventually crashing the sound system.
19+ * The solution is to use a lower encoding rate such as 44100 Hz.
20+ *
1721* @class Phaser.SoundManager
1822* @constructor
1923* @param {Phaser.Game } game - Reference to the current game instance.
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