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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2019 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +/** |
| 8 | + * The Game Object Wheel Input Event. |
| 9 | + * |
| 10 | + * This event is dispatched by the Input Plugin belonging to a Scene if a pointer has its wheel moved while over _any_ interactive Game Object. |
| 11 | + * |
| 12 | + * Listen to this event from within a Scene using: `this.input.on('gameobjectwheel', listener)`. |
| 13 | + * |
| 14 | + * To receive this event, the Game Objects must have been set as interactive. |
| 15 | + * See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details. |
| 16 | + * |
| 17 | + * To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_WHEEL} event instead. |
| 18 | + * |
| 19 | + * The event hierarchy is as follows: |
| 20 | + * |
| 21 | + * 1. [GAMEOBJECT_POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_WHEEL} |
| 22 | + * 2. [GAMEOBJECT_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_WHEEL} |
| 23 | + * 3. [POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:POINTER_WHEEL} |
| 24 | + * |
| 25 | + * With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop |
| 26 | + * the propagation of this event. |
| 27 | + * |
| 28 | + * @event Phaser.Input.Events#GAMEOBJECT_WHEEL |
| 29 | + * @since 3.18.0 |
| 30 | + * |
| 31 | + * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. |
| 32 | + * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object the pointer was over when the wheel changed. |
| 33 | + * @param {number} deltaX - The horizontal scroll amount that occurred due to the user moving a mouse wheel or similar input device. |
| 34 | + * @param {number} deltaY - The vertical scroll amount that occurred due to the user moving a mouse wheel or similar input device. This value will typically be less than 0 if the user scrolls up and greater than zero if scrolling down. |
| 35 | + * @param {number} deltaZ - The z-axis scroll amount that occurred due to the user moving a mouse wheel or similar input device. |
| 36 | + * @param {Phaser.Types.Input.EventData} event - The Phaser input event. You can call `stopPropagation()` to halt it from going any further in the event flow. |
| 37 | + */ |
| 38 | +module.exports = 'gameobjectwheel'; |
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