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| 1 | +/** |
| 2 | +* @author Richard Davey <rich@photonstorm.com> |
| 3 | +* @copyright 2016 Photon Storm Ltd. |
| 4 | +* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} |
| 5 | +*/ |
| 6 | + |
| 7 | +/** |
| 8 | +* The Color Component allows you to control the alpha, blend mode, tint and background color |
| 9 | +* of a Game Object. |
| 10 | +* |
| 11 | +* @class |
| 12 | +*/ |
| 13 | +Phaser.Component.Color = function (gameObject) |
| 14 | +{ |
| 15 | + this.gameObject = gameObject; |
| 16 | + |
| 17 | + this.game = gameObject.game; |
| 18 | + |
| 19 | + this._dirty = false; |
| 20 | + |
| 21 | + this._alpha = 1; |
| 22 | + this._worldAlpha = 1; |
| 23 | + |
| 24 | + this._blendMode = 0; |
| 25 | + |
| 26 | + this._tint = []; |
| 27 | + this._hasTint = false; |
| 28 | + |
| 29 | + this._r = 0; |
| 30 | + this._g = 0; |
| 31 | + this._b = 0; |
| 32 | + this._a = 1; |
| 33 | + this._rgba = ''; |
| 34 | + this._hasBackground = false; |
| 35 | +}; |
| 36 | + |
| 37 | +Phaser.Component.Color.prototype.constructor = Phaser.Component.Color; |
| 38 | + |
| 39 | +Phaser.Component.Color.prototype = { |
| 40 | + |
| 41 | + setBackground: function (red, green, blue, alpha) |
| 42 | + { |
| 43 | + if (red === undefined) |
| 44 | + { |
| 45 | + this._hasBackground = false; |
| 46 | + } |
| 47 | + else |
| 48 | + { |
| 49 | + this._hasBackground = true; |
| 50 | + this._r = red; |
| 51 | + this._g = (green) ? green : 0; |
| 52 | + this._b = (blue) ? blue : 0; |
| 53 | + this._a = (alpha) ? alpha : 1; |
| 54 | + } |
| 55 | + |
| 56 | + this.setDirty(); |
| 57 | + }, |
| 58 | + |
| 59 | + getBlendMode: function () |
| 60 | + { |
| 61 | + return this._blendMode; |
| 62 | + }, |
| 63 | + |
| 64 | + setBlendMode: function (blendMode) |
| 65 | + { |
| 66 | + if (blendMode >= 0 && blendMode <= 16) |
| 67 | + { |
| 68 | + this._blendMode = blendMode; |
| 69 | + this.setDirty(); |
| 70 | + } |
| 71 | + }, |
| 72 | + |
| 73 | + // Called by the Dirty Manager |
| 74 | + update: function () |
| 75 | + { |
| 76 | + this._dirty = false; |
| 77 | + |
| 78 | + if (this._hasBackground) |
| 79 | + { |
| 80 | + this._rgba = 'rgba(' + this._r + ',' + this._g + ',' + this._b + ',' + this._a + ')'; |
| 81 | + } |
| 82 | + }, |
| 83 | + |
| 84 | + setDirty: function () |
| 85 | + { |
| 86 | + if (!this._dirty) |
| 87 | + { |
| 88 | + this.game.updates.add(this); |
| 89 | + } |
| 90 | + |
| 91 | + this._dirty = true; |
| 92 | + }, |
| 93 | + |
| 94 | + destroy: function () |
| 95 | + { |
| 96 | + this.gameObject = null; |
| 97 | + this.game = null; |
| 98 | + this._tint = []; |
| 99 | + } |
| 100 | + |
| 101 | +}; |
| 102 | + |
| 103 | +Object.defineProperties(Phaser.Component.Color.prototype, { |
| 104 | + |
| 105 | + alpha: { |
| 106 | + |
| 107 | + enumerable: true, |
| 108 | + |
| 109 | + get: function () |
| 110 | + { |
| 111 | + return this._alpha; |
| 112 | + }, |
| 113 | + |
| 114 | + set: function (value) |
| 115 | + { |
| 116 | + if (value !== this._alpha) |
| 117 | + { |
| 118 | + this._alpha = value; |
| 119 | + this.setDirty(); |
| 120 | + } |
| 121 | + } |
| 122 | + |
| 123 | + }, |
| 124 | + |
| 125 | + backgroundAlpha: { |
| 126 | + |
| 127 | + enumerable: true, |
| 128 | + |
| 129 | + get: function () |
| 130 | + { |
| 131 | + return this._a; |
| 132 | + }, |
| 133 | + |
| 134 | + set: function (value) |
| 135 | + { |
| 136 | + if (value !== this._a) |
| 137 | + { |
| 138 | + this._a = value; |
| 139 | + this._hasBackground = true; |
| 140 | + this.setDirty(); |
| 141 | + } |
| 142 | + } |
| 143 | + |
| 144 | + }, |
| 145 | + |
| 146 | + red: { |
| 147 | + |
| 148 | + enumerable: true, |
| 149 | + |
| 150 | + get: function () |
| 151 | + { |
| 152 | + return this._r; |
| 153 | + }, |
| 154 | + |
| 155 | + set: function (value) |
| 156 | + { |
| 157 | + if (value !== this._r) |
| 158 | + { |
| 159 | + this._r = value | 0; |
| 160 | + this._hasBackground = true; |
| 161 | + this.setDirty(); |
| 162 | + } |
| 163 | + } |
| 164 | + |
| 165 | + }, |
| 166 | + |
| 167 | + green: { |
| 168 | + |
| 169 | + enumerable: true, |
| 170 | + |
| 171 | + get: function () |
| 172 | + { |
| 173 | + return this._g; |
| 174 | + }, |
| 175 | + |
| 176 | + set: function (value) |
| 177 | + { |
| 178 | + if (value !== this._g) |
| 179 | + { |
| 180 | + this._g = value | 0; |
| 181 | + this._hasBackground = true; |
| 182 | + this.setDirty(); |
| 183 | + } |
| 184 | + } |
| 185 | + |
| 186 | + }, |
| 187 | + |
| 188 | + blue: { |
| 189 | + |
| 190 | + enumerable: true, |
| 191 | + |
| 192 | + get: function () |
| 193 | + { |
| 194 | + return this._b; |
| 195 | + }, |
| 196 | + |
| 197 | + set: function (value) |
| 198 | + { |
| 199 | + if (value !== this._b) |
| 200 | + { |
| 201 | + this._b = value | 0; |
| 202 | + this._hasBackground = true; |
| 203 | + this.setDirty(); |
| 204 | + } |
| 205 | + } |
| 206 | + |
| 207 | + } |
| 208 | + |
| 209 | +}); |
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