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Copy file name to clipboardExpand all lines: CHANGELOG.md
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*`Body.scale` is a new vector that holds the most recent scale values as passed to `Body.scale`.
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*`Matter.Bodies.flagCoincidentParts` is a new function that will flags all internal edges (coincident parts) on an array of body parts. This was previously part of the `fromVertices` function, but has been made external for outside use.
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*`PhysicsEditorParser.parseVertices` now uses `Bodies.flagCoincidentParts` to avoid duplicating code.
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*`MatterGameObject` has a new optional boolean parameter `addToWorld` which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects.
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