@@ -46,9 +46,11 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
4646 var batcher = plugin . batcher ;
4747 var runtime = src . runtime ;
4848 var skeleton = src . skeleton ;
49-
5049 var skeletonRenderer = plugin . skeletonRenderer ;
5150
51+ // skeleton.flipX = src.flipX;
52+ // skeleton.flipY = src.flipY;
53+
5254 mvp . ortho ( 0 , renderer . width , 0 , renderer . height , 0 , 1 ) ;
5355
5456 var data = calcMatrix . decomposeMatrix ( ) ;
@@ -57,19 +59,14 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
5759 mvp . rotateZ ( data . rotation * - 1 ) ;
5860 mvp . scaleXYZ ( data . scaleX , data . scaleY , 1 ) ;
5961
60- skeleton . updateWorldTransform ( ) ;
61-
62- // Bind the shader and set the texture and model-view-projection matrix.
62+ // skeleton.updateWorldTransform();
6363
6464 shader . bind ( ) ;
6565 shader . setUniformi ( runtime . webgl . Shader . SAMPLER , 0 ) ;
6666 shader . setUniform4x4f ( runtime . webgl . Shader . MVP_MATRIX , mvp . val ) ;
6767
68- // Start the batch and tell the SkeletonRenderer to render the active skeleton.
6968 batcher . begin ( shader ) ;
7069
71- // plugin.skeletonRenderer.vertexEffect = null;
72-
7370 skeletonRenderer . draw ( batcher , skeleton ) ;
7471
7572 batcher . end ( ) ;
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