@@ -16,17 +16,38 @@ var GameObjects = {
1616 Text : require ( './text/static/Text' ) ,
1717 Tilemap : require ( './tilemap/dynamic/Tilemap' ) ,
1818 TileSprite : require ( './tilesprite/TileSprite' ) ,
19- Zone : require ( './zone/Zone' )
19+ Zone : require ( './zone/Zone' ) ,
20+
21+ // Game Object Factories
22+ BlitterFactory : require ( './blitter/BlitterFactory' ) ,
23+ DynamicBitmapTextFactory : require ( './bitmaptext/dynamic/DynamicBitmapTextFactory' ) ,
24+ DynamicTilemapFactory : require ( './tilemap/dynamic/TilemapFactory' ) ,
25+ GraphicsFactory : require ( './graphics/GraphicsFactory' ) ,
26+ GroupFactory : require ( './group/GroupFactory' ) ,
27+ ImageFactory : require ( './image/ImageFactory' ) ,
28+ SpriteFactory : require ( './sprite/SpriteFactory' ) ,
29+ StaticBitmapTextFactory : require ( './bitmaptext/static/BitmapTextFactory' ) ,
30+ StaticTilemapFactory : require ( './tilemap/static/StaticTilemapFactory' ) ,
31+ TextFactory : require ( './text/static/TextFactory' ) ,
32+ TileSpriteFactory : require ( './tilesprite/TileSpriteFactory' ) ,
33+ ZoneFactory : require ( './zone/ZoneFactory' ) ,
2034
2135} ;
2236
2337if ( WEBGL_RENDERER )
2438{
39+ // WebGL only Game Objects
2540 GameObjects . EffectLayer = require ( './effectlayer/EffectLayer' ) ;
2641 GameObjects . LightLayer = require ( './lightlayer/LightLayer' ) ;
2742 GameObjects . Mesh = require ( './mesh/Mesh' ) ;
2843 GameObjects . Quad = require ( './quad/Quad' ) ;
2944 GameObjects . RenderPass = require ( './renderpass/RenderPass.js' ) ;
45+
46+ GameObjects . EffectLayerFactory = require ( './effectlayer/EffectLayerFactory' ) ;
47+ GameObjects . LightLayerFactory = require ( './lightlayer/LightLayerFactory' ) ;
48+ GameObjects . MeshFactory = require ( './mesh/MeshFactory' ) ;
49+ GameObjects . QuadFactory = require ( './quad/QuadFactory' ) ;
50+ GameObjects . RenderPassFactory = require ( './renderpass/RenderPassFactory' ) ;
3051}
3152
3253module . exports = GameObjects ;
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