44* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License }
55*/
66
7- var Device = require ( '../device' ) ;
87var Config = require ( './Config' ) ;
98var DebugHeader = require ( './DebugHeader' ) ;
10- var CreateRenderer = require ( './CreateRenderer' ) ;
9+ var Device = require ( '../device' ) ;
10+
11+ var AddToDOM = require ( '../dom/AddToDOM' ) ;
1112var RequestAnimationFrame = require ( '../dom/RequestAnimationFrame' ) ;
1213var DOMContentLoaded = require ( '../dom/DOMContentLoaded' ) ;
14+
15+ var CreateRenderer = require ( './CreateRenderer' ) ;
1316var RandomDataGenerator = require ( '../math/random-data-generator/RandomDataGenerator' ) ;
1417var StateManager = require ( '../state/StateManager' ) ;
15- var FactoryContainer = require ( '../gameobjects/FactoryContainer' ) ;
16- var GameObjects = require ( '../gameobjects/' ) ;
1718var TextureManager = require ( '../textures/TextureManager' ) ;
18- var AddToDOM = require ( '../dom/AddToDOM' ) ;
1919
2020var Game = function ( config )
2121{
2222 this . config = new Config ( config ) ;
2323
24- // Decide which of the following should be Game properties, or placed elsewhere ...
25-
2624 this . renderer = null ;
2725 this . canvas = null ;
2826 this . context = null ;
2927
30- /**
31- * @property {string|HTMLElement } parent - The Games DOM parent.
32- * @default
33- */
34- this . parent = parent ;
35-
3628 this . isBooted = false ;
3729 this . isRunning = false ;
3830
@@ -45,17 +37,12 @@ var Game = function (config)
4537 /**
4638 * @property {Phaser.TextureManager } textures - Reference to the Phaser Texture Manager.
4739 */
48- this . textures = new TextureManager ( this ) ;
49-
50- /**
51- * @property {Phaser.UpdateManager } updates - Reference to the Phaser Update Manager.
52- */
53- this . updates = null ;
40+ this . textures = new TextureManager ( ) ;
5441
5542 /**
5643 * @property {Phaser.Cache } cache - Reference to the assets cache.
5744 */
58- this . cache = null ;
45+ // this.cache = new Cache() ;
5946
6047 /**
6148 * @property {Phaser.Input } input - Reference to the input manager
@@ -72,7 +59,7 @@ var Game = function (config)
7259 */
7360 this . device = Device ;
7461
75- // More this somewhere else? Math perhaps? Doesn't need to be a Game level system.
62+ // Move this somewhere else? Math perhaps? Doesn't need to be a Game level system.
7663 this . rnd ;
7764
7865 // Wait for the DOM Ready event, then call boot.
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