11/**
22 * @author Richard Davey <rich@photonstorm.com>
3+ * @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
34 * @copyright 2018 Photon Storm Ltd.
45 * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License }
56 */
@@ -9,13 +10,12 @@ var Class = require('../../utils/Class');
910var HTML5AudioSound = require ( './HTML5AudioSound' ) ;
1011
1112/**
12- * HTML5 Audio implementation of the sound manager .
13+ * HTML5 Audio implementation of the Sound Manager .
1314 *
1415 * @class HTML5AudioSoundManager
1516 * @extends Phaser.Sound.BaseSoundManager
1617 * @memberOf Phaser.Sound
1718 * @constructor
18- * @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
1919 * @since 3.0.0
2020 *
2121 * @param {Phaser.Game } game - Reference to the current game instance.
@@ -173,7 +173,7 @@ var HTML5AudioSoundManager = new Class({
173173 return true ;
174174 } ) ;
175175
176- if ( ! this . locked )
176+ if ( ! this . locked )
177177 {
178178 return ;
179179 }
@@ -242,15 +242,15 @@ var HTML5AudioSoundManager = new Class({
242242 {
243243 this . forEachActiveSound ( function ( sound )
244244 {
245- if ( sound . currentMarker === null && sound . duration === 0 )
245+ if ( sound . currentMarker === null && sound . duration === 0 )
246246 {
247247 sound . duration = sound . tags [ 0 ] . duration ;
248248 }
249249
250250 sound . totalDuration = sound . tags [ 0 ] . duration ;
251251 } ) ;
252252
253- while ( this . lockedActionsQueue . length )
253+ while ( this . lockedActionsQueue . length )
254254 {
255255 var lockedAction = this . lockedActionsQueue . shift ( ) ;
256256
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