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# Change Log
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## Version 3.7.0 - Sinon - in development
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## Version 3.7.0 - Sinon - 8th May 2018
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### New Features
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* CanvasTexture is a new extension of the Texture object specifically created for when you've got a Canvas element as the backing source of the texture that you wish to draw to programmatically using the Canvas API. This was possible in previous versions, as a Texture object supported having a Canvas as its source, but we've streamlined the process and made it a lot easier for you to refresh the resulting WebGLTexture on the GPU. To create a CanvasTexture just call the `TextureManager.createCanvas` method as before, only this time you'll get a CanvasTexture back which has helper properties and methods. See the complete JSDocs for more details.
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* RandomDataGenerator has a new method: `shuffle` which allows you to shuffle an array using the current RNG seed (thanks @wtravO)
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* The Texture Manager now supports normal maps for Atlas JSON (in both hash and array formats), Atlas XML and Atlas Unity.
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* All Game Objects have a new method `disableInteractive` which will disable the Interactive Object bound to them. You can toggle it back again by calling `setInteractive` with no arguments.
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* All Game Objects have a new method `removeInteractive` which will destroy the Interactive Object bound to them entirely. Use this if a Game Object no longer needs any input at all but you don't want to destroy the Game Object itself.
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