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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -219,7 +219,6 @@ A beta release of the new Container Game Object arrives in this version. We've f
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* If `setInteractive` is called on a Game Object that fails to set a hit area, it will no longer try to assign `dropZone` to an undefined `input` property.
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* The Matter SetBody Component will no longer try to call `setOrigin` unless the Game Object has the origin component (which not all do, like Graphics and Container)
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* Matter Image and Matter Sprite didn't define a `destroy` method, causing an error when trying to destroy the parent Game Object. Fix #3516 (thanks @RollinSafary)
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* Fixed loading normals with multi image load (thanks @iamchristopher)
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