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Fixed class docs
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src/sound/noaudio/NoAudioSoundManager.js

Lines changed: 5 additions & 5 deletions
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@@ -20,7 +20,7 @@ var NOOP = require('../../utils/NOOP');
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* breaking on devices that don't support any audio playback technologies.
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*
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* @class NoAudioSoundManager
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* @extends EventEmitter
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* @extends Phaser.Sound.BaseSoundManager
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* @memberOf Phaser.Sound
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* @constructor
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
@@ -126,7 +126,7 @@ var NoAudioSoundManager = new Class({
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*
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* @param {string} key - Asset key for the sound.
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* @param {ISoundConfig} [config] - An optional config object containing default sound settings.
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*
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*
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* @return {ISound} The new sound instance.
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*/
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add: function (key, config)
@@ -146,7 +146,7 @@ var NoAudioSoundManager = new Class({
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*
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* @param {string} key - Asset key for the sound.
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* @param {ISoundConfig} [config] - An optional config object containing default sound settings.
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*
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*
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* @return {IAudioSpriteSound} The new audio sprite sound instance.
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*/
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addAudioSprite: function (key, config)
@@ -189,7 +189,7 @@ var NoAudioSoundManager = new Class({
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* @since 3.0.0
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*
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* @param {ISound} sound - The sound object to remove.
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*
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*
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* @return {boolean} True if the sound was removed successfully, otherwise false.
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*/
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remove: function (sound)
@@ -204,7 +204,7 @@ var NoAudioSoundManager = new Class({
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* @since 3.0.0
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*
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* @param {string} key - The key to match when removing sound objects.
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*
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*
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* @return {number} The number of matching sound objects that were removed.
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*/
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removeByKey: function (key)

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