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New tiles and new map test.
1 parent e97a207 commit 6815c59

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Lines changed: 425 additions & 91 deletions

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{ "height":19,
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"layers":[
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{
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"data":[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 2, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 2, 11, 0, 0, 0, 0, 0, 12, 2, 2, 2, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 19, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 2, 2, 2, 11, 0, 0, 0, 12, 2, 2, 2, 2, 2, 2, 11, 0, 0, 0, 0, 0, 0, 0, 12, 2, 2, 2, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 2, 2, 2, 2, 2, 2, 11, 0, 13, 2, 2, 2, 2, 2, 2, 14, 0, 0, 0, 0, 0, 0, 0, 13, 2, 2, 2, 14, 0, 0, 0, 0, 0, 12, 1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 2, 2, 2, 2, 2, 2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 2, 14, 0, 0, 0, 0, 0, 12, 2, 1, 5, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 2, 10, 1, 1, 9, 2, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 2, 2, 2, 2, 2, 2, 14, 0, 0, 0, 0, 0, 8, 34, 0, 0, 0, 0, 32, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 34, 0, 0, 0, 0, 32, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 34, 0, 0, 0, 0, 32, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 31, 31, 0, 0, 31, 31, 0, 0, 0, 0, 9, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 2, 2, 23, 0, 0, 0, 5, 6, 0, 0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 31, 31, 31, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 2, 2, 2, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 0, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 16, 20, 2, 2, 7, 8, 11, 0, 0, 12, 11, 0, 1, 12, 2, 2, 2, 2, 2, 30, 1, 0, 0, 4, 3, 0, 4, 3, 0, 0, 16, 20, 11, 12, 2, 2, 2, 11, 12, 2, 2, 2, 11, 12, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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"height":19,
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"name":"Tile Layer 1",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":50,
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"x":0,
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"y":0
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}],
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"orientation":"orthogonal",
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"properties":
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{
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},
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"tileheight":32,
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"tilesets":[
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{
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"firstgid":1,
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"image":"..\/..\/..\/resources\/Ninja Physics Debug Tiles\/32px\/ninja-tiles32.png",
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"imageheight":96,
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"imagewidth":512,
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"margin":0,
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"name":"ninja-tiles32",
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"properties":
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{
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},
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"spacing":0,
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"tileheight":32,
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"tilewidth":32
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}],
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"tilewidth":32,
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"version":1,
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"width":50
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="50" height="19" tilewidth="32" tileheight="32">
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<tileset firstgid="1" name="ninja-tiles32" tilewidth="32" tileheight="32">
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<image source="../../../resources/Ninja Physics Debug Tiles/32px/ninja-tiles32.png" width="512" height="96"/>
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</tileset>
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<layer name="Tile Layer 1" width="50" height="19">
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<data encoding="base64">
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AAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAA=
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</data>
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</layer>
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</map>
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11.9 KB

examples/wip/ninja3.js

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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('ninja-tiles', 'assets/physics/ninja-tiles32.png', 32, 32, 34);
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game.load.json('level', 'assets/physics/ninja-test-level.json');
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game.load.image('ball', 'assets/sprites/shinyball.png');
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game.load.image('sky', 'assets/skies/sky2.png');
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}
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var sprite1;
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var tiles;
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var cursors;
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function create() {
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var sky = game.add.image(0, 0, 'sky');
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sky.fixedToCamera = true;
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// Activate the Ninja physics system
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game.physics.startSystem(Phaser.Physics.NINJA);
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sprite1 = game.add.sprite(100, 0, 'ball');
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// Enable the physics body for the Ninja physics system
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game.physics.ninja.enableCircle(sprite1, sprite1.width / 2);
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// A little more bounce
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sprite1.body.bounce = 0.5;
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var layer = game.cache.getJSON('level').layers[0];
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var i = 0;
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var data = layer.data;
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var width = layer.width;
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var height = layer.height;
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// Resize the world to match
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game.world.setBounds(0, 0, width * 32, height * 32);
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tiles = game.add.group();
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var tile;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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if (data[i] > 0)
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{
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tile = tiles.create(x * 32, y * 32, 'ninja-tiles', data[i] - 1);
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game.physics.ninja.enableTile(tile, tile.frame);
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}
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i++;
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}
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}
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cursors = game.input.keyboard.createCursorKeys();
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game.camera.follow(sprite1);
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}
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function update() {
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game.physics.ninja.collide(sprite1, tiles);
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// sprite1.body.setZeroVelocity();
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if (cursors.left.isDown)
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{
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sprite1.body.moveLeft(20);
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}
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else if (cursors.right.isDown)
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{
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sprite1.body.moveRight(20);
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}
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if (cursors.up.isDown)
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{
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sprite1.body.moveUp(20);
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}
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else if (cursors.down.isDown)
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{
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sprite1.body.moveUp(20);
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}
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}
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function render() {
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// game.debug.text(sprite1.body.shape.velocity.x, 32, 32);
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// game.debug.text(sprite1.body.shape.velocity.y, 32, 64);
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// game.debug.text(game.math.radToDeg(sprite1.body.angle), 32, 96);
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// tile1.render(game.context, 'ninja-tiles');
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// tile2.render(game.context, 'ninja-tiles');
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// game.debug.geom(sprite1.body, 'rgba(0,255,0,0.4)', true, 1);
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// game.debug.geom(tile1, 'rgba(0,255,0,0.4)', true, 1);
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// game.debug.geom(tile1, 'rgba(0,255,0,0.4)', true, 1);
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}
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