|
1 | | -// Phaser.Input.InteractiveObject |
2 | | - |
3 | | -var Class = require('../utils/Class'); |
| 1 | +var NOOP = require('../utils/NOOP'); |
4 | 2 |
|
5 | | -var InteractiveObject = new Class({ |
| 3 | +// Phaser.Input.InteractiveObject |
6 | 4 |
|
7 | | - initialize: |
| 5 | +var InteractiveObject = function (gameObject, hitArea, hitAreaCallback) |
| 6 | +{ |
| 7 | + return { |
8 | 8 |
|
9 | | - function InteractiveObject (gameObject, hitArea, hitAreaCallback) |
10 | | - { |
11 | | - this.gameObject = gameObject; |
| 9 | + gameObject: gameObject, |
12 | 10 |
|
13 | | - this.enabled = true; |
14 | | - this.draggable = false; |
| 11 | + enabled: true, |
| 12 | + draggable: false, |
| 13 | + dropzone: false, |
15 | 14 |
|
16 | | - this.hitArea = hitArea; |
17 | | - this.hitAreaCallback = hitAreaCallback; |
| 15 | + hitArea: hitArea, |
| 16 | + hitAreaCallback: hitAreaCallback, |
18 | 17 |
|
19 | | - this.localX = 0; |
20 | | - this.localY = 0; |
| 18 | + localX: 0, |
| 19 | + localY: 0, |
21 | 20 |
|
22 | 21 | // 0 = Not being dragged |
23 | 22 | // 1 = Being checked for dragging |
24 | 23 | // 2 = Being dragged |
25 | | - this.dragState = 0; |
26 | | - |
27 | | - this.dragX = 0; |
28 | | - this.dragY = 0; |
29 | | - }, |
30 | | - |
31 | | - onUp: function (gameObject, pointer, x, y) |
32 | | - { |
33 | | - // Empty by default. Override via setCallback. |
34 | | - }, |
35 | | - |
36 | | - onDown: function (gameObject, pointer, x, y) |
37 | | - { |
38 | | - // Empty by default. Override via setCallback. |
39 | | - }, |
40 | | - |
41 | | - onOver: function (gameObject, pointer, x, y) |
42 | | - { |
43 | | - // Empty by default. Override via setCallback. |
44 | | - }, |
45 | | - |
46 | | - onOut: function (gameObject, pointer) |
47 | | - { |
48 | | - // Empty by default. Override via setCallback. |
49 | | - }, |
50 | | - |
51 | | - onMove: function (gameObject, pointer, x, y) |
52 | | - { |
53 | | - // Empty by default. Override via setCallback. |
54 | | - }, |
55 | | - |
56 | | - destroy: function () |
57 | | - { |
58 | | - this.gameObject = undefined; |
59 | | - this.hitArea = undefined; |
60 | | - this.hitAreaCallback = undefined; |
61 | | - } |
62 | | - |
63 | | -}); |
| 24 | + dragState: 0, |
| 25 | + |
| 26 | + dragX: 0, |
| 27 | + dragY: 0, |
| 28 | + |
| 29 | + // Callbacks |
| 30 | + |
| 31 | + callbackContext: gameObject, |
| 32 | + |
| 33 | + // gameObject, pointer, x, y |
| 34 | + onUp: NOOP, |
| 35 | + |
| 36 | + // gameObject, pointer, x, y |
| 37 | + onDown: NOOP, |
| 38 | + |
| 39 | + // gameObject, pointer, x, y |
| 40 | + onOver: NOOP, |
| 41 | + |
| 42 | + // gameObject, pointer |
| 43 | + onOut: NOOP, |
| 44 | + |
| 45 | + // gameObject, pointer, x, y |
| 46 | + onMove: NOOP, |
| 47 | + |
| 48 | + onDragStart: NOOP, |
| 49 | + onDrag: NOOP, |
| 50 | + onDragEnd: NOOP |
| 51 | + |
| 52 | + }; |
| 53 | +}; |
64 | 54 |
|
65 | 55 | module.exports = InteractiveObject; |
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