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jshint fix
1 parent 42f19f4 commit 6836835

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src/gameobjects/BitmapData.js

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@@ -995,7 +995,7 @@ Phaser.BitmapData.prototype = {
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* @param {boolean} [roundPx=false] - Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.
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* @return {Phaser.BitmapData} This BitmapData object for method chaining.
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*/
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copyPixels: function (source, area, x, y, alpha) {
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copyPixels: function (source, area, x, y, alpha, blendMode, roundPx) {
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return this.copy(source, area.x, area.y, area.width, area.height, x, y, area.width, area.height, 0, 0.5, 0.5, 1, 1, alpha, blendMode, roundPx);
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