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Updated docs.
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CONTRIBUTING.md

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[GitHub Issues][0] is the place to report bugs you may have found in either the core library or any of the examples that are part of the repository. When submitting a bug please do the following:
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1. **Search for existing issues.** Your bug may have already been fixed or addressed in a development branch version of Phaser, so be sure to search the issues first before putting in a duplicate issue.
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**1. Search for existing issues.** Your bug may have already been fixed or addressed in a development branch version of Phaser, so be sure to search the issues first before putting in a duplicate issue.
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2. **Not sure if it's a bug?.** Then please ask on the forum. If something is blatantly wrong then post it to github. But if you feel it might just be because you're not sure of expected behaviour, then it might save us time, and get you a response faster, if you post it to the Phaser forum instead.
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**2. Not sure if it's a bug?.** Then please ask on the forum. If something is blatantly wrong then post it to github. But if you feel it might just be because you're not sure of expected behaviour, then it might save us time, and get you a response faster, if you post it to the Phaser forum instead.
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3. **Create an isolated and reproducible test case.** If you are reporting a bug, make sure you also have a minimal, runnable, code example that reproduces the problem you have.
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**3. Create an isolated and reproducible test case.** If you are reporting a bug, make sure you also have a minimal, runnable, code example that reproduces the problem you have.
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4. **Include a live example.** After narrowing your code down to only the problem areas, make use of [jsFiddle][1], [jsBin][2], or a link to your live site so that we can view a live example of the problem.
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**4. Include a live example.** After narrowing your code down to only the problem areas, make use of [jsFiddle][1], [jsBin][2], or a link to your live site so that we can view a live example of the problem.
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5. **Share as much information as possible.** Include browser version affected, your OS, version of the library, steps to reproduce, etc. "X isn't working!!!1!" will probably just be closed.
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**5. Share as much information as possible.** Include browser version affected, your OS, version of the library, steps to reproduce, etc. "X isn't working!!!1!" will probably just be closed.
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##Pixi and Phaser

README.md

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* View the [Official Website](http://phaser.io)
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* Follow on [Twitter](https://twitter.com/photonstorm)
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* Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)
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* StackOverflow tag: [phaser-framework](http://stackoverflow.com/questions/tagged/phaser-framework)
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* Source code for 320+ [Phaser Examples](https://github.com/photonstorm/phaser-examples) or [browse them online](http://examples.phaser.io)
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* View the growing list of [Phaser Plugins](https://github.com/photonstorm/phaser-plugins)
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* Read the [documentation online](http://docs.phaser.io)
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### Updates
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* TypeScript definitions fixes and updates (thanks @clark-stevenson)
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* TypeScript definitions fixes and updates (thanks @clark-stevenson and @Phaiax)
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* Documentation fixes (thanks @kay-is #941)
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* BitmapData.draw can now also take a Phaser.Sprite, Phaser.Image or BitmapData object as a source type. As a result BitmapData.drawSprite is now depcreated.
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* BitmapData.alphaMask can now also take a Phaser.Sprite, Phaser.Image or BitmapData object as a source type.
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* BitmapData.alphaMask has 2 new optional parameters: sourceRect and maskRect to give more fine-grained control over where the source and mask are drawn and their size
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src/Outro.js

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}).call(this);
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/*
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* "Don't follow strange women who lure you into woods with beautiful poetry." - @djfood
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* "What matters in this life is not what we do but what we do for others, the legacy we leave and the imprint we make." - Eric Meyer
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*/

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