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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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### Updates
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* `Camera.renderList` is a new array that is populated with all Game Objects that the camera has rendered in the current frame. It is automatically cleared during `Camera.preUpdate` and is an accurate representation of the Game Objects the Camera rendered. It's used internally by the Input Plugin, but exposed should you wish to read the contents or use it for profiling.
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* `Camera.addToRenderList` is a new method that will add the given Game Object to the Cameras current render list.
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* `BaseCamera.renderList` is a new array that is populated with all Game Objects that the camera has rendered in the current frame. It is automatically cleared during `Camera.preUpdate` and is an accurate representation of the Game Objects the Camera rendered. It's used internally by the Input Plugin, but exposed should you wish to read the contents or use it for profiling.
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* `BaseCamera.addToRenderList` is a new method that will add the given Game Object to the Cameras current render list.
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* The `InputPlugin.sortGameObjects` method now uses the new Camera render list to work out the display index depths.
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* The `InputPlugin.sortDropZones` method is a new method, based on the old `sortGameObjects` method that is used for sorting input enabled drop zones.
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