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No need to vertically flip any longer. Fix phaserjs#5428
1 parent 166c333 commit 69a7d5f

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Lines changed: 4 additions & 1 deletion

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plugins/spine/src/gameobject/SpineGameObjectWebGLRenderer.js

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -87,15 +87,18 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix
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}
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}
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if (camera.renderToTexture || renderer.currentFramebuffer !== null)
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/*
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if (renderer.currentFramebuffer !== null)
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{
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skeleton.y = calcMatrix.ty;
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skeleton.scaleY *= -1;
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}
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*/
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skeleton.updateWorldTransform();
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// Draw the current skeleton
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sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
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if (container)

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