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Update JSDoc on Renderer and Scene
1 parent 449506d commit 6a4dd8d

2 files changed

Lines changed: 12 additions & 12 deletions

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src/renderer/canvas/CanvasRenderer.js

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -199,7 +199,7 @@ var CanvasRenderer = new Class({
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#snapshotType
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* @type {?[type]}
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* @type {?string}
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* @default null
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* @since 3.0.0
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*/
@@ -209,7 +209,7 @@ var CanvasRenderer = new Class({
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#snapshotEncoder
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* @type {?[type]}
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* @type {?number}
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* @default null
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* @since 3.0.0
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*/
@@ -244,7 +244,7 @@ var CanvasRenderer = new Class({
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this.width = width * resolution;
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this.height = height * resolution;
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this.gameCanvas.width = this.width;
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this.gameCanvas.height = this.height;
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@@ -302,9 +302,9 @@ var CanvasRenderer = new Class({
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* @method Phaser.Renderer.Canvas.CanvasRenderer#setBlendMode
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* @since 3.0.0
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*
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* @param {[type]} blendMode - [description]
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* @param {number} blendMode - [description]
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*
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* @return {[type]} [description]
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* @return {number} [description]
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*/
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setBlendMode: function (blendMode)
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{
@@ -444,7 +444,7 @@ var CanvasRenderer = new Class({
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if (camera._fadeAlpha > 0 || camera._flashAlpha > 0)
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{
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ctx.globalCompositeOperation = 'source-over';
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// fade rendering
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ctx.fillStyle = 'rgb(' + (camera._fadeRed * 255) + ',' + (camera._fadeGreen * 255) + ',' + (camera._fadeBlue * 255) + ')';
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ctx.globalAlpha = camera._fadeAlpha;
@@ -494,9 +494,9 @@ var CanvasRenderer = new Class({
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* @method Phaser.Renderer.Canvas.CanvasRenderer#snapshot
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* @since 3.0.0
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*
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* @param {[type]} callback - [description]
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* @param {[type]} type - [description]
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* @param {[type]} encoderOptions - [description]
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* @param {function} callback - [description]
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* @param {string} type - [description]
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* @param {number} encoderOptions - [description]
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*/
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snapshot: function (callback, type, encoderOptions)
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{

src/scene/Systems.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@ var Systems = new Class({
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* [description]
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*
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* @name Phaser.Scenes.Systems#settings
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* @type {[type]}
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* @type {object}
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* @since 3.0.0
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*/
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this.settings = Settings.create(config);
@@ -203,7 +203,7 @@ var Systems = new Class({
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* [description]
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*
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* @name Phaser.Scenes.Systems#updateList
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* @type {[type]}
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* @type {Phaser.GameObjects.UpdateList}
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* @since 3.0.0
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*/
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this.updateList;
@@ -370,7 +370,7 @@ var Systems = new Class({
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/**
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* Send this Scene to sleep.
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*
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*
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* A sleeping Scene doesn't run it's update step or render anything, but it also isn't destroyed,
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* or have any of its systems or children removed, meaning it can be re-activated at any point.
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*

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