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* DistanceConstraint signature changed to take the new localAnchors.
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* RevoluteConstraint signature changed to include worldPivot
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* P2.Body now uses the new Body.type value instead of Body.motionState, however as P2.Body already have a property called `type` we have left the `motionState` getter/setter in for now.
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* World.enableBodySleeping has been removed and replaced with World.sleepMode.
* How to deactivate bodies during simulation. Possible modes are: World.NO_SLEEPING, World.BODY_SLEEPING and World.ISLAND_SLEEPING.
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* If sleeping is enabled, you might need to wake up the bodies if they fall asleep when they shouldn't. If you want to enable sleeping in the world, but want to disable it for a particular body, see Body.allowSleep.
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