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Preparing for new release
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Phaser/Animations.ts

Lines changed: 110 additions & 88 deletions
Original file line numberDiff line numberDiff line change
@@ -1,145 +1,167 @@
1-
/// <reference path="Cache.ts" />
21
/// <reference path="Game.ts" />
3-
/// <reference path="Sprite.ts" />
2+
/// <reference path="gameobjects/Sprite.ts" />
43
/// <reference path="system/animation/Animation.ts" />
54
/// <reference path="system/animation/AnimationLoader.ts" />
65
/// <reference path="system/animation/Frame.ts" />
76
/// <reference path="system/animation/FrameData.ts" />
87

9-
class Animations {
8+
module Phaser {
109

11-
constructor(game: Game, parent: Sprite) {
10+
export class Animations {
1211

13-
this._game = game;
14-
this._parent = parent;
15-
this._anims = {};
12+
constructor(game: Game, parent: Sprite) {
1613

17-
}
14+
this._game = game;
15+
this._parent = parent;
16+
this._anims = {};
1817

19-
private _game: Game;
20-
private _parent: Sprite;
18+
}
2119

22-
private _anims: {};
23-
private _frameIndex: number;
24-
private _frameData: FrameData = null;
20+
private _game: Game;
21+
private _parent: Sprite;
2522

26-
public currentAnim: Animation;
27-
public currentFrame: Frame = null;
23+
private _anims: {};
24+
private _frameIndex: number;
25+
private _frameData: FrameData = null;
2826

29-
public loadFrameData(frameData: FrameData) {
27+
public currentAnim: Animation;
28+
public currentFrame: Frame = null;
3029

31-
this._frameData = frameData;
30+
public loadFrameData(frameData: FrameData) {
3231

33-
this.frame = 0;
32+
this._frameData = frameData;
3433

35-
}
36-
37-
public add(name: string, frames:number[] = null, frameRate: number = 60, loop: bool = false) {
34+
this.frame = 0;
3835

39-
if (this._frameData == null)
40-
{
41-
return;
4236
}
4337

44-
if (frames == null)
45-
{
46-
frames = this._frameData.getFrameIndexes();
47-
}
48-
else
49-
{
50-
if (this.validateFrames(frames) == false)
38+
public add(name: string, frames: any[] = null, frameRate: number = 60, loop: bool = false, useNumericIndex: bool = true) {
39+
40+
if (this._frameData == null)
5141
{
5242
return;
5343
}
44+
45+
if (frames == null)
46+
{
47+
frames = this._frameData.getFrameIndexes();
48+
}
49+
else
50+
{
51+
if (this.validateFrames(frames, useNumericIndex) == false)
52+
{
53+
return;
54+
}
55+
}
56+
57+
if (useNumericIndex == false)
58+
{
59+
frames = this._frameData.getFrameIndexesByName(frames);
60+
}
61+
62+
this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop);
63+
64+
this.currentAnim = this._anims[name];
65+
5466
}
5567

56-
this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop);
68+
private validateFrames(frames: any[], useNumericIndex: bool): bool {
5769

58-
this.currentAnim = this._anims[name];
70+
for (var i = 0; i < frames.length; i++)
71+
{
72+
if (useNumericIndex == true)
73+
{
74+
if (frames[i] > this._frameData.total)
75+
{
76+
return false;
77+
}
78+
}
79+
else
80+
{
81+
if (this._frameData.checkFrameName(frames[i]) == false)
82+
{
83+
return false;
84+
}
85+
}
86+
}
5987

60-
}
88+
return true;
6189

62-
private validateFrames(frames:number[]):bool {
90+
}
6391

64-
var result = true;
92+
public play(name: string, frameRate?: number = null, loop?: bool) {
6593

66-
for (var i = 0; i < frames.length; i++)
67-
{
68-
if (frames[i] > this._frameData.total)
94+
if (this._anims[name])
6995
{
70-
return false;
96+
this.currentAnim = this._anims[name];
97+
this.currentAnim.play(frameRate, loop);
7198
}
99+
72100
}
73101

74-
}
102+
public stop(name: string) {
75103

76-
public play(name: string, frameRate?: number = null, loop?: bool) {
104+
if (this._anims[name])
105+
{
106+
this.currentAnim = this._anims[name];
107+
this.currentAnim.stop();
108+
}
77109

78-
if (this._anims[name])
79-
{
80-
this.currentAnim = this._anims[name];
81-
this.currentAnim.play(frameRate, loop);
82110
}
83-
84-
}
85111

86-
public stop(name: string) {
112+
public update() {
113+
114+
if (this.currentAnim && this.currentAnim.update() == true)
115+
{
116+
this.currentFrame = this.currentAnim.currentFrame;
117+
this._parent.bounds.width = this.currentFrame.width;
118+
this._parent.bounds.height = this.currentFrame.height;
119+
}
87120

88-
if (this._anims[name])
89-
{
90-
this.currentAnim = this._anims[name];
91-
this.currentAnim.stop();
92121
}
93-
94-
}
95122

96-
public update() {
123+
public get frameData(): FrameData {
124+
return this._frameData;
125+
}
97126

98-
if (this.currentAnim && this.currentAnim.update() == true)
99-
{
100-
this.currentFrame = this.currentAnim.currentFrame;
101-
this._parent.bounds.width = this.currentFrame.width;
102-
this._parent.bounds.height = this.currentFrame.height;
127+
public get frameTotal(): number {
128+
return this._frameData.total;
103129
}
104130

105-
}
131+
public get frame(): number {
132+
return this._frameIndex;
133+
}
106134

107-
public get frameTotal(): number {
108-
return this._frameData.total;
109-
}
135+
public set frame(value: number) {
110136

111-
public get frame(): number {
112-
return this._frameIndex;
113-
}
137+
this.currentFrame = this._frameData.getFrame(value);
114138

115-
public set frame(value: number) {
139+
if (this.currentFrame !== null)
140+
{
141+
this._parent.bounds.width = this.currentFrame.width;
142+
this._parent.bounds.height = this.currentFrame.height;
143+
this._frameIndex = value;
144+
}
116145

117-
this.currentFrame = this._frameData.getFrame(value);
146+
}
118147

119-
if (this.currentFrame !== null)
120-
{
121-
this._parent.bounds.width = this.currentFrame.width;
122-
this._parent.bounds.height = this.currentFrame.height;
123-
this._frameIndex = value;
148+
public get frameName(): string {
149+
return this.currentFrame.name;
124150
}
125151

126-
}
127-
128-
public get frameName(): string {
129-
return this.currentFrame.name;
130-
}
152+
public set frameName(value: string) {
131153

132-
public set frameName(value: string) {
154+
this.currentFrame = this._frameData.getFrameByName(value);
133155

134-
this.currentFrame = this._frameData.getFrameByName(value);
156+
if (this.currentFrame !== null)
157+
{
158+
this._parent.bounds.width = this.currentFrame.width;
159+
this._parent.bounds.height = this.currentFrame.height;
160+
this._frameIndex = this.currentFrame.index;
161+
}
135162

136-
if (this.currentFrame !== null)
137-
{
138-
this._parent.bounds.width = this.currentFrame.width;
139-
this._parent.bounds.height = this.currentFrame.height;
140-
this._frameIndex = this.currentFrame.index;
141163
}
142164

143165
}
144166

145-
}
167+
}

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