@@ -11,7 +11,6 @@ var CONST = require('./pipelines/const');
1111// Default Phaser 3 Pipelines
1212var BitmapMaskPipeline = require ( './pipelines/BitmapMaskPipeline' ) ;
1313var LightPipeline = require ( './pipelines/LightPipeline' ) ;
14- var MeshPipeline = require ( './pipelines/MeshPipeline' ) ;
1514var MultiPipeline = require ( './pipelines/MultiPipeline' ) ;
1615var RopePipeline = require ( './pipelines/RopePipeline' ) ;
1716var SinglePipeline = require ( './pipelines/SinglePipeline' ) ;
@@ -24,14 +23,13 @@ var SinglePipeline = require('./pipelines/SinglePipeline');
2423 * The `WebGLRenderer` owns a single instance of the Pipeline Manager, which you can access
2524 * via the `WebGLRenderer.pipelines` property.
2625 *
27- * By default, there are 6 pipelines installed into the Pipeline Manager when Phaser boots:
26+ * By default, there are 5 pipelines installed into the Pipeline Manager when Phaser boots:
2827 *
2928 * 1. The Multi Pipeline. Responsible for all multi-texture rendering, i.e. Sprites, Shapes.
3029 * 2. The Single Pipeline. Responsible for rendering Game Objects that explicitly require one bound texture.
3130 * 3. The Rope Pipeline. Responsible for rendering the Rope Game Object.
32- * 4. The Mesh Pipeline. Responsible for rendering the Layer3D Game Object.
33- * 5. The Light Pipeline. Responsible for rendering the Light Game Object.
34- * 6. The Bitmap Mask Pipeline. Responsible for Bitmap Mask rendering.
31+ * 4. The Light Pipeline. Responsible for rendering the Light Game Object.
32+ * 5. The Bitmap Mask Pipeline. Responsible for Bitmap Mask rendering.
3533 *
3634 * You can add your own custom pipeline via the `PipelineManager.add` method. Pipelines are
3735 * identified by unique string-based keys.
@@ -148,7 +146,6 @@ var PipelineManager = new Class({
148146 this . add ( CONST . SINGLE_PIPELINE , new SinglePipeline ( { game : game } ) ) ;
149147 this . add ( CONST . ROPE_PIPELINE , new RopePipeline ( { game : game } ) ) ;
150148 this . add ( CONST . LIGHT_PIPELINE , new LightPipeline ( { game : game } ) ) ;
151- this . add ( CONST . MESH_PIPELINE , new MeshPipeline ( { game : game } ) ) ;
152149
153150 this . set ( this . MULTI_PIPELINE ) ;
154151 } ,
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