|
| 1 | +var Shuffle = require('./Shuffle'); |
| 2 | +var GetObjectValue = require('../object/GetObjectValue'); |
| 3 | + |
| 4 | +var BuildChunk = function (a, b, qty) |
| 5 | +{ |
| 6 | + var out = []; |
| 7 | + |
| 8 | + for (var aIndex = 0; aIndex < a.length; aIndex++) |
| 9 | + { |
| 10 | + for (var bIndex = 0; bIndex < b.length; bIndex++) |
| 11 | + { |
| 12 | + for (var i = 0; i < qty; i++) |
| 13 | + { |
| 14 | + out.push({ a: a[aIndex], b: b[bIndex] }); |
| 15 | + } |
| 16 | + } |
| 17 | + } |
| 18 | + |
| 19 | + return out; |
| 20 | +}; |
| 21 | + |
| 22 | +// options = repeat, random, randomB, yoyo, max, qty |
| 23 | + |
| 24 | +// Range ([a,b,c], [1,2,3]) = |
| 25 | +// a1, a2, a3, b1, b2, b3, c1, c2, c3 |
| 26 | + |
| 27 | +// Range ([a,b], [1,2,3], qty = 3) = |
| 28 | +// a1, a1, a1, a2, a2, a2, a3, a3, a3, b1, b1, b1, b2, b2, b2, b3, b3, b3 |
| 29 | + |
| 30 | +// Range ([a,b,c], [1,2,3], repeat x1) = |
| 31 | +// a1, a2, a3, b1, b2, b3, c1, c2, c3, a1, a2, a3, b1, b2, b3, c1, c2, c3 |
| 32 | + |
| 33 | +// Range ([a,b], [1,2], repeat -1 = endless, max = 14) = |
| 34 | +// Maybe if max is set then repeat goes to -1 automatically? |
| 35 | +// a1, a2, b1, b2, a1, a2, b1, b2, a1, a2, b1, b2, a1, a2 (capped at 14 elements) |
| 36 | + |
| 37 | +// Range ([a], [1,2,3,4,5], random = true) = |
| 38 | +// a4, a1, a5, a2, a3 |
| 39 | + |
| 40 | +// Range ([a, b], [1,2,3], random = true) = |
| 41 | +// b3, a2, a1, b1, a3, b2 |
| 42 | + |
| 43 | +// Range ([a, b, c], [1,2,3], randomB = true) = |
| 44 | +// a3, a1, a2, b2, b3, b1, c1, c3, c2 |
| 45 | + |
| 46 | +// Range ([a], [1,2,3,4,5], yoyo = true) = |
| 47 | +// a1, a2, a3, a4, a5, a5, a4, a3, a2, a1 |
| 48 | + |
| 49 | +// Range ([a, b], [1,2,3], yoyo = true) = |
| 50 | +// a1, a2, a3, b1, b2, b3, b3, b2, b1, a3, a2, a1 |
| 51 | + |
| 52 | +var Range = function (a, b, options) |
| 53 | +{ |
| 54 | + var max = GetObjectValue(options, 'max', 0); |
| 55 | + var qty = GetObjectValue(options, 'qty', 1); |
| 56 | + var random = GetObjectValue(options, 'random', false); |
| 57 | + var randomB = GetObjectValue(options, 'randomB', false); |
| 58 | + var repeat = GetObjectValue(options, 'repeat', 0); |
| 59 | + var yoyo = GetObjectValue(options, 'yoyo', false); |
| 60 | + |
| 61 | + var out = []; |
| 62 | + |
| 63 | + if (randomB) |
| 64 | + { |
| 65 | + Shuffle(b); |
| 66 | + } |
| 67 | + |
| 68 | + // Endless repeat, so limit by max |
| 69 | + if (repeat === -1) |
| 70 | + { |
| 71 | + if (max === 0) |
| 72 | + { |
| 73 | + repeat = 0; |
| 74 | + } |
| 75 | + else |
| 76 | + { |
| 77 | + // Work out how many repeats we need |
| 78 | + var total = (a.length * b.length) * qty; |
| 79 | + |
| 80 | + if (yoyo) |
| 81 | + { |
| 82 | + total *= 2; |
| 83 | + } |
| 84 | + |
| 85 | + repeat = Math.ceil(max / total); |
| 86 | + } |
| 87 | + } |
| 88 | + |
| 89 | + for (var i = 0; i <= repeat; i++) |
| 90 | + { |
| 91 | + var chunk = BuildChunk(a, b, qty); |
| 92 | + |
| 93 | + if (random) |
| 94 | + { |
| 95 | + Shuffle(chunk); |
| 96 | + } |
| 97 | + |
| 98 | + out = out.concat(chunk); |
| 99 | + |
| 100 | + if (yoyo) |
| 101 | + { |
| 102 | + chunk.reverse(); |
| 103 | + |
| 104 | + out = out.concat(chunk); |
| 105 | + } |
| 106 | + } |
| 107 | + |
| 108 | + if (max) |
| 109 | + { |
| 110 | + out.splice(max); |
| 111 | + } |
| 112 | + |
| 113 | + return out; |
| 114 | +}; |
| 115 | + |
| 116 | +module.exports = Range; |
0 commit comments