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Uses setGameObject to support Light2D
1 parent b4f0c9f commit 6c9a5f6

2 files changed

Lines changed: 2 additions & 2 deletions

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src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, src, interpolationPerce
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var tintBL = Utils.getTintAppendFloatAlpha(src._tintBL, camera.alpha * src._alphaBL);
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var tintBR = Utils.getTintAppendFloatAlpha(src._tintBR, camera.alpha * src._alphaBR);
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var textureUnit = renderer.setTextureSource(frame.source);
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var textureUnit = pipeline.setGameObject(src);
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var xAdvance = 0;
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var yAdvance = 0;

src/gameobjects/bitmaptext/static/BitmapTextWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -77,7 +77,7 @@ var BitmapTextWebGLRenderer = function (renderer, src, interpolationPercentage,
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var tintBL = Utils.getTintAppendFloatAlpha(src._tintBL, camera.alpha * src._alphaBL);
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var tintBR = Utils.getTintAppendFloatAlpha(src._tintBR, camera.alpha * src._alphaBR);
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var textureUnit = renderer.setTextureSource(frame.source);
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var textureUnit = pipeline.setGameObject(src);
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var xAdvance = 0;
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var yAdvance = 0;

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