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Pasing reference to sound manager when emitting resumeall event
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src/sound/BaseSoundManager.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -234,7 +234,7 @@ var BaseSoundManager = new Class({
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this.forEachActiveSound(function (sound) {
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sound.resume();
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});
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this.emit('resumeall');
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this.emit('resumeall', this);
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},
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/**
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* Stops all the sounds in the game.

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