@@ -146,16 +146,6 @@ var KeyboardPlugin = new Class({
146146 */
147147 this . combos = [ ] ;
148148
149- /**
150- * Internal time value.
151- *
152- * @name Phaser.Input.Keyboard.KeyboardPlugin#time
153- * @type {number }
154- * @private
155- * @since 3.11.0
156- */
157- this . time = 0 ;
158-
159149 sceneInputPlugin . pluginEvents . once ( InputEvents . BOOT , this . boot , this ) ;
160150 sceneInputPlugin . pluginEvents . on ( InputEvents . START , this . start , this ) ;
161151 } ,
@@ -628,7 +618,7 @@ var KeyboardPlugin = new Class({
628618 * @param {Phaser.Input.Keyboard.Key } key - A Key object.
629619 * @param {number } [duration=0] - The duration which must have elapsed before this Key is considered as being down.
630620 *
631- * @return {boolean } `True ` if the Key is down within the duration specified, otherwise `false`.
621+ * @return {boolean } `true ` if the Key is down within the duration specified, otherwise `false`.
632622 */
633623 checkDown : function ( key , duration )
634624 {
@@ -653,13 +643,9 @@ var KeyboardPlugin = new Class({
653643 * @method Phaser.Input.Keyboard.KeyboardPlugin#update
654644 * @private
655645 * @since 3.10.0
656- *
657- * @param {number } time - The game loop time value.
658646 */
659- update : function ( time )
647+ update : function ( )
660648 {
661- this . time = time ;
662-
663649 var queue = this . manager . queue ;
664650 var len = queue . length ;
665651
@@ -854,6 +840,23 @@ var KeyboardPlugin = new Class({
854840 this . settings = null ;
855841 this . sceneInputPlugin = null ;
856842 this . manager = null ;
843+ } ,
844+
845+ /**
846+ * Internal time value.
847+ *
848+ * @name Phaser.Input.Keyboard.KeyboardPlugin#time
849+ * @type {number }
850+ * @private
851+ * @since 3.11.0
852+ */
853+ time : {
854+
855+ get : function ( )
856+ {
857+ return this . sceneInputPlugin . manager . time ;
858+ }
859+
857860 }
858861
859862} ) ;
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