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Updated missing docs
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src/gameobjects/layer3d/Layer3D.js

Lines changed: 12 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -77,19 +77,25 @@ var Layer3D = new Class({
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* @type {Phaser.GameObjects.Layer3DCamera}
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* @since 3.50.0
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*/
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this.camera = new Layer3DCamera(45, 0, 0, -10, 0.01, 1000);
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this.camera = new Layer3DCamera(this, 45, 0, 0, -10, 0.01, 1000);
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/**
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* TODO
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* An ambient light source for the entire Layer3D scene and all models it is rendering.
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*
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* It is created at a position of 0, -100, 0 with full ambient, diffuse and specular
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* values. You can change all of these by using the methods and properties
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* available on the `Layer3DLight` class.
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*
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* @name Phaser.GameObjects.Layer3D#light
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* @type {Phaser.GameObjects.Layer3DLight}
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* @since 3.50.0
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*/
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this.light = new Layer3DLight();
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this.light = new Layer3DLight(this, 0, -100, 0);
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/**
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* TODO
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* The color of the fog.
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*
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* By default it is 0,0,0, which is black.
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*
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* @name Phaser.GameObjects.Layer3D#fogColor
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* @type {Phaser.Display.RGB}
@@ -98,7 +104,7 @@ var Layer3D = new Class({
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this.fogColor = new RGB();
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/**
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* TODO
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* The minimum distance from which fog starts to affect objects closer than it.
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*
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* @name Phaser.GameObjects.Layer3D#fogNear
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* @type {number}
@@ -107,7 +113,7 @@ var Layer3D = new Class({
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this.fogNear = 0;
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/**
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* TODO
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* The maximum distance from which fog starts to affect objects further than it.
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*
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* @name Phaser.GameObjects.Layer3D#fogFar
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* @type {number}

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