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Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fixphaserjs#4558
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@@ -183,6 +183,7 @@ The following changes took place in the Pointer class:
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* Setting `random: false` in a Particle Emitter config option no longer causes it to think random is true (thanks @samme)
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*`Zone.setSize` didn't update the displayOrigin, causing touch events to be inaccurate as the origin was out. Fix #4131 (thanks @rexrainbow)
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*`Tween.restart` wouldn't restart the tween properly. Fix #4594 (thanks @NokFrt)
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* Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558 (thanks @peteroravec)
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