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We have a [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE to coding your first game.
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Lynda.com have published a free **video course**: [HTML5 Game Development with Phaser](http://www.lynda.com/Phaser-tutorials/HTML5-Game-Development-Phaser/163641-2.html)
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Although it's currently a bit of a "wall of text" we urge you to check out the **News** section of the [Phaser web site](http://phaser.io). You'll find fresh links *daily* including loads of tutorials.
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### Learn by Example
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### Source Code Examples
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Ever since we started Phaser we've been growing and expanding our extensive set of source code examples. Currently there are over 400 of them!
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The [Game Mechanic Explorer](http://gamemechanicexplorer.com) is a great interactive way to learn how to develop specific game mechanics in Phaser. Well worth exploring once you've got your dev environment set-up.
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### Mighty Editor - A Visual Phaser Game Editor
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### Mighty Editor - Visual Game Editor
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[MightyEditor](http://mightyfingers.com/) is a browser-based visual Phaser game editor. Create your maps with ease, position objects and share them in seconds. It also exports to native Phaser code. Excellent for quickly setting-up levels and scenes.
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*Thousands* of games have been made in Phaser. From game jam entries to games for some of the largest entertainment brands in the world. This is just a tiny sample.
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<aname="road-map"></a>
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## Road Map
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Here are some of the features planned for future releases. Not all features are promised to be delivered, and no timescale is put against any of them either.
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Here are some of the features planned for future releases. Not all are promised to be delivered and no timescale is given. But they serve as a good indication of the direction Phaser is heading in.
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