@@ -313,6 +313,16 @@ var Camera = new Class({
313313 */
314314 this . backgroundColor = ValueToColor ( 'rgba(0,0,0,0)' ) ;
315315
316+ /**
317+ * The Camera alpha value.
318+ *
319+ * @name Phaser.Cameras.Scene2D.Camera#alpha
320+ * @type {number }
321+ * @default 1
322+ * @since 3.11.0
323+ */
324+ this . alpha = 1 ;
325+
316326 /**
317327 * The Camera Fade effect handler.
318328 * To fade this camera see the `Camera.fade` methods.
@@ -1317,10 +1327,23 @@ var Camera = new Class({
13171327 } ,
13181328
13191329 /**
1320- * Set the world bounds for this Camera.
1321- *
1322- * A Camera bounds controls where the camera can scroll to within the world. It does not limit
1323- * rendering of the camera, or placement of the viewport within your game.
1330+ * Set the bounds of the Camera. The bounds are an axis-aligned rectangle.
1331+ *
1332+ * The Camera bounds controls where the Camera can scroll to, stopping it from scrolling off the
1333+ * edges and into blank space. It does not limit the placement of Game Objects, or where
1334+ * the Camera viewport can be positioned.
1335+ *
1336+ * Temporarily disable the bounds by changing the boolean `Camera.useBounds`.
1337+ *
1338+ * Clear the bounds entirely by calling `Camera.removeBounds`.
1339+ *
1340+ * If you set bounds that are smaller than the viewport it will stop the Camera from being
1341+ * able to scroll. The bounds can be positioned where-ever you wish. By default they are from
1342+ * 0x0 to the canvas width x height. This means that the coordinate 0x0 is the top left of
1343+ * the Camera bounds. However, you can position them anywhere. So if you wanted a game world
1344+ * that was 2048x2048 in size, with 0x0 being the center of it, you can set the bounds x/y
1345+ * to be -1024, -1024, with a width and height of 2048. Depending on your game you may find
1346+ * it easier for 0x0 to be the top-left of the bounds, or you may wish 0x0 to be the middle.
13241347 *
13251348 * @method Phaser.Cameras.Scene2D.Camera#setBounds
13261349 * @since 3.0.0
@@ -1343,6 +1366,11 @@ var Camera = new Class({
13431366 {
13441367 this . centerToBounds ( ) ;
13451368 }
1369+ else
1370+ {
1371+ this . scrollX = this . clampX ( this . scrollX ) ;
1372+ this . scrollY = this . clampY ( this . scrollY ) ;
1373+ }
13461374
13471375 return this ;
13481376 } ,
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