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v3/src/sound/webaudio/WebAudioSoundManager.js
@@ -2,9 +2,18 @@ var Class = require('../../utils/Class');
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var BaseSoundManager = require('../BaseSoundManager');
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var WebAudioSound = require('./WebAudioSound');
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var SoundValueEvent = require('../SoundValueEvent');
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-// Phaser.Loader.WebAudioSoundManager
+/*!
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+ * @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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+ */
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var WebAudioSoundManager = new Class({
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Extends: BaseSoundManager,
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+ /**
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+ * Web Audio API implementation of the sound manager.
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+ *
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+ * @class Phaser.Sound.WebAudioSoundManager
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+ * @constructor
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+ * @param {Phaser.Game} game - Reference to the current game instance.
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initialize: function WebAudioSoundManager(game) {
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/**
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* The AudioContext being used for playback.
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