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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2020 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +var Class = require('../../utils/Class'); |
| 8 | +var Vector3 = require('../../math/Vector3'); |
| 9 | + |
| 10 | +/** |
| 11 | + * @classdesc |
| 12 | + * The Mesh Light. |
| 13 | + * |
| 14 | + * @class MeshLight |
| 15 | + * @memberof Phaser.GameObjects |
| 16 | + * @constructor |
| 17 | + * @since 3.50.0 |
| 18 | + */ |
| 19 | +var MeshLight = new Class({ |
| 20 | + |
| 21 | + initialize: |
| 22 | + |
| 23 | + function MeshLight (x, y, z) |
| 24 | + { |
| 25 | + this.position = new Vector3(x, y, z); |
| 26 | + this.ambient = new Vector3(1, 1, 1); |
| 27 | + this.diffuse = new Vector3(1, 1, 1); |
| 28 | + this.specular = new Vector3(1, 1, 1); |
| 29 | + }, |
| 30 | + |
| 31 | + setPosition: function (x, y, z) |
| 32 | + { |
| 33 | + this.position.set(x, y, z); |
| 34 | + |
| 35 | + return this; |
| 36 | + }, |
| 37 | + |
| 38 | + setAmbient: function (r, g, b) |
| 39 | + { |
| 40 | + this.ambient.set(r, g, b); |
| 41 | + |
| 42 | + return this; |
| 43 | + }, |
| 44 | + |
| 45 | + setDiffuse: function (r, g, b) |
| 46 | + { |
| 47 | + this.diffuse.set(r, g, b); |
| 48 | + |
| 49 | + return this; |
| 50 | + }, |
| 51 | + |
| 52 | + setSpecular: function (r, g, b) |
| 53 | + { |
| 54 | + this.specular.set(r, g, b); |
| 55 | + |
| 56 | + return this; |
| 57 | + }, |
| 58 | + |
| 59 | + x: { |
| 60 | + |
| 61 | + get: function () |
| 62 | + { |
| 63 | + return this.position.x; |
| 64 | + }, |
| 65 | + |
| 66 | + set: function (value) |
| 67 | + { |
| 68 | + this.position.x = value; |
| 69 | + } |
| 70 | + |
| 71 | + }, |
| 72 | + |
| 73 | + y: { |
| 74 | + |
| 75 | + get: function () |
| 76 | + { |
| 77 | + return this.position.y; |
| 78 | + }, |
| 79 | + |
| 80 | + set: function (value) |
| 81 | + { |
| 82 | + this.position.y = value; |
| 83 | + } |
| 84 | + |
| 85 | + }, |
| 86 | + |
| 87 | + z: { |
| 88 | + |
| 89 | + get: function () |
| 90 | + { |
| 91 | + return this.position.z; |
| 92 | + }, |
| 93 | + |
| 94 | + set: function (value) |
| 95 | + { |
| 96 | + this.position.z = value; |
| 97 | + } |
| 98 | + |
| 99 | + } |
| 100 | + |
| 101 | +}); |
| 102 | + |
| 103 | +module.exports = MeshLight; |
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