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Added getVerticesFromRect so the fbo is calculated from pixel values.
1 parent 8603374 commit 6e70669

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Lines changed: 36 additions & 1 deletion

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src/renderer/webgl/WebGLRenderer.js

Lines changed: 36 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -513,6 +513,37 @@ Phaser.Renderer.WebGL.prototype = {
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// Add Post-render hook
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},
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clipX: function (x)
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{
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var unit = 2 / this.width;
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return (unit * x) - 1;
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},
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clipY: function (y)
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{
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var unit = 2 / this.height;
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return 1 - (unit * y);
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},
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getVerticesFromRect: function (x, y, width, height)
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{
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return [
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// bottom-left
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this.clipX(x), this.clipY(y + height),
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// bottom-right
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this.clipX(x + width), this.clipY(y + height),
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// top-left
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this.clipX(x), this.clipY(y),
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// top-right
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this.clipX(x + width), this.clipY(y)
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];
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},
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createFramebuffer: function (width, height, scaleMode)
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{
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var gl = this.gl;
@@ -529,7 +560,9 @@ Phaser.Renderer.WebGL.prototype = {
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-1.0, 1.0, //2
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1.0, 1.0 //3
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],
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vertices: [
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fsvertices: this.getVerticesFromRect(0, 0, 800, 600),
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vertices: this.getVerticesFromRect(300, 100, 400, 300),
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__vertices: [
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-1.0, -1.0, // 0 = bottom-left
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1.0, -1.0, // 1 = bottom-right
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-1.0, 1.0, // 2 = top-left
@@ -540,6 +573,8 @@ Phaser.Renderer.WebGL.prototype = {
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]
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};
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console.log(this.getVerticesFromRect(0, 0, 800, 600));
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// ibo = indices buffer object
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// vbo = vertices buffer object
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