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Copy file name to clipboardExpand all lines: src/renderer/webgl/WebGLRenderer.js
+11-10Lines changed: 11 additions & 10 deletions
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@@ -1518,7 +1518,7 @@ var WebGLRenderer = new Class({
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*
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* @param {WebGLFramebuffer} framebuffer - The framebuffer that needs to be bound.
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* @param {boolean} [updateScissor=false] - Set the gl scissor to match the frame buffer size? Or, if `null` given, pop the scissor from the stack.
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* @param {boolean} [resetTextures=true] - Should the WebGL Textures be reset after the new framebuffer is bound?
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* @param {boolean} [resetTextures=false] - Should the WebGL Textures be reset after the new framebuffer is bound?
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*
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* @return {this} This WebGLRenderer instance.
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*/
@@ -1546,14 +1546,14 @@ var WebGLRenderer = new Class({
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*
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* @param {WebGLFramebuffer} framebuffer - The framebuffer that needs to be bound.
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* @param {boolean} [updateScissor=false] - If a framebuffer is given, set the gl scissor to match the frame buffer size? Or, if `null` given, pop the scissor from the stack.
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* @param {boolean} [resetTextures=true] - Should the WebGL Textures be reset after the new framebuffer is bound?
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* @param {boolean} [resetTextures=false] - Should the WebGL Textures be reset after the new framebuffer is bound?
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